Technical Animation Director

Ubisoft

Job Summary

As a Technical Animation Director at Ubi MTL, you’ll lead teams in building fluid, expressive, and high-performing animation systems for an unannounced AAA project. This role involves blending leadership, technical expertise, and a passion for animation, acting as a key facilitator between animation, rigging, programming, and tools teams to ensure robust, scalable pipelines aligned with creative vision and technical feasibility.

Must Have

  • Design, implement, and maintain a high-performance, scalable animation pipeline.
  • Collaborate with the tools team to develop or improve scripts in MotionBuilder (Python).
  • Work closely with animators and programmers to design and refine animation systems within the game engine.
  • Support the implementation of procedural animation systems and full-body IK with animation programmers.
  • Ensure animation systems support character customization requirements.
  • Partner with rigging artists to strike the right balance between artistic quality and technical performance.
  • Document processes and provide day-to-day support to technical animators and animation teams.
  • 7 years of experience in animation within the video game industry, technical animation system development, or programming.
  • 3 years of experience in a leadership role.
  • Strong command of game engines (Unity, Unreal) and 3D software (MotionBuilder, 3ds Max, Maya).
  • Solid understanding of scripting languages (Python, C#, JavaScript, MaxScript), motion capture, and state machines.
  • Experience with bug tracking tools (Jira) and version control systems (Perforce).

Perks & Benefits

  • Hybrid work model
  • Work-life balance

Job Description

JOB DESCRIPTION

---------------

As a Technical Animation Director at Ubi MTL, you’ll be at the heart of both the technological and artistic innovation of a unannounced AAA project. You’ll lead teams in building animation systems that are fluid, expressive, and high-performing, while ensuring alignment between creative vision and technical feasibility.

This role blends leadership, technical expertise, and a passion for animation. You’ll act as a key facilitator between animation, rigging, programming, and tools teams, making sure pipelines are robust, scalable, and tailored to the project’s ambitions.

What You’ll Do

  • Design, implement, and maintain a high-performance, scalable animation pipeline tailored to the project’s needs.
  • Collaborate with the tools team to develop or improve scripts in MotionBuilder (Python).
  • Work closely with animators and programmers to design and refine animation systems within the game engine.
  • Support the implementation of procedural animation systems and full-body IK with animation programmers.
  • Ensure animation systems support character customization requirements.
  • Partner with rigging artists to strike the right balance between artistic quality and technical performance.
  • Document processes and provide day-to-day support to technical animators and animation teams.

QUALIFICATIONS

---------------

What you bring to the team

  • Education: Degree in 3D animation, computer science, software engineering, or a related field.
  • Experience: 7 years of experience in animation within the video game industry, technical animation system development, or programming, including 3 years in a leadership role.
  • Technical Expertise: Strong command of game engines (Unity, Unreal) and 3D software (MotionBuilder, 3ds Max, Maya). Solid understanding of scripting languages (Python, C#, JavaScript, MaxScript), motion capture, and state machines.
  • Tools & Methodologies: Experience with bug tracking tools (Jira) and version control systems (Perforce).

16 Skills Required For This Role

3d Animation Motion Capture 3ds Max Rigging Unreal Unity Game Texts Quality Control Bug Tracking C# Maxscript Python Perforce Jira Maya Javascript

Similar Jobs