Technical Designer / Technical Artist

5 Months ago • All levels • Design

Job Summary

Job Description

This role involves working with 2D and 3D content for game development. Responsibilities include preparing graphics, slicing, retouching, overpainting, optimizing processes, working with ready-made 3D scenes, visualization, layer-by-layer rendering, and handling render elements. The position requires inserting and configuring graphics in Unity, automating content creation, writing technical documentation, and collaborating with developers, artists, and animators. A strong understanding of Photoshop, Unity, and Figma is essential, along with artistic vision and attention to detail. Basic 3D modeling knowledge is needed, and experience with game content optimization or animation principles is a plus.
Must have:
  • Excellent Photoshop knowledge
  • Advanced Unity experience
  • Figma experience
  • Artistic vision, light/shadow understanding
  • Patience, attention to detail
  • Basic 3D modeling (3ds Max + Corona)
Good to have:
  • Game content optimization experience
  • Gaming industry experience
  • Animation (Spine, 3ds Max)
  • Shader experience
Perks:
  • Flexible schedule
  • Work from anywhere
  • Paid vacations & sick leaves
  • Medical expense compensation
  • Psychologist services
  • Sports activity & equipment compensation
  • Discounted English classes
  • Personal gifts & benefits
  • Training & conference compensation
  • Active corporate life

Job Details

YOUR RESPONSIBILITIES WILL INCLUDE:

  • Working with 2D content: preparing graphics, slicing, retouching, overpainting, and optimizing processes.
  • Working with 3D content: working with ready-made scenes, visualization, layer-by-layer rendering, working with render elements.
  • Inserting and configuring graphics in Unity.
  • Automating content creation processes.
  • Writing technical documentation and guides.
  • Interacting with developers, visual artists, and animators.

WE EXPECT YOU TO HAVE:

  • Excellent knowledge of Photoshop.
  • Advanced experience with Unity.
  • Experience with Figma.
  • Artistic vision and an understanding of the basics of light and shadow construction.
  • Patience and attention to detail.
  • Basic knowledge of 3D modeling packages (3ds Max + Corona).

It would be a plus if you have:

  • Experience in optimizing game content production.
  • Experience in the gaming industry in related fields.
  • Understanding of animation principles (animation in Spine and 3ds Max).
  • Experience working with shaders.

WHY IT’S AWESOME TO WORK WITH US:

  • Flexible schedule, work from anywhere in the world, contract with Cyprus.
  • Salary paid in currency.
  • Paid vacations and sick leaves, as well as 5 sick days per year.
  • Compensation for medical expenses, psychologist services, partial compensation for sports activities, sports equipment, discounted conditions for English language classes, and other personal gifts and benefits.
  • Compensation for external training and courses, as well as attending professional conferences.
  • Active corporate life: quizzes, sports marathons, contests, cyber tournaments, and much more.



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About The Company

Playgendary is a developer and publisher of mobile games. We created such hits as Kick the Buddy, Polysphere, Tank Stars, Masters franchise and others.

The company was founded in 2016, as a small startup, and has evolved into a distributed team uniting 500+ professionals. Our office is located in Limassol. And many employees work remotely from other cities.

Well-functioning workflow and flexible schedule allow us to efficiently complete the tasks in our remote team united by professionalism and love for games.

We’re glad to welcome talented developers, game designers, artists, animators and other specialists, who will join the company to move our projects forward.

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Limassol, Limassol, Cyprus (Remote)

Limassol, Limassol, Cyprus (Remote)

Limassol, Limassol, Cyprus (Remote)

Limassol, Limassol, Cyprus (Remote)

Limassol, Limassol, Cyprus (Remote)

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