Lead Level Designer (Match-3)

2 Months ago • 3 Years + • Level Design

Job Summary

Job Description

Lead Level Designer (Match-3) responsible for managing the level design team, optimizing the game level production pipeline, and participating in the development of new Match-3 elements. This role involves analyzing level completion funnels to enhance project metrics, understanding level difficulty and FUU factors, and decomposing competitor levels. The candidate will contribute to the creation and calibration of Match-3 levels, requiring clear communication of technical specifications and the ability to justify decisions based on both game experience and project needs. Experience with BitBucket is essential.
Must have:
  • 3+ years relevant experience
  • Manage level design team
  • Optimize level production pipeline
  • Develop new Match-3 elements
  • Analyze level metrics (difficulty, FUU)
  • Experience with BitBucket
Perks:
  • Flexible schedule
  • Work from anywhere
  • Paid vacations and sick leaves
  • Compensation for medical expenses
  • Compensation for training and conferences
  • Active corporate life

Job Details

YOUR RESPONSIBILITIES WILL INCLUDE:

  • Managing the level design team;
  • Organizing and improving the pipeline for game level production;
  • Participating in the development process of new Match-3 elements: providing feedback on functionality development, analyzing complex cases, and more;
  • Analyzing the level completion funnel to improve project metrics, understanding level metrics (difficulty, FUU factor);
  • Decomposing levels from competitors' products;
  • Participating in the creation of Match-3 levels;
  • Involvement in the calibration and creation process of levels for Match-3 games.

WE EXPECT YOU TO HAVE:

  • At least 3 years of experience in a relevant position;
  • The ability to describe technical specifications clearly and concisely;
  • The ability to justify decisions not only from the perspective of game experience but also from the project's needs;
  • The ability to express thoughts clearly and unambiguously and communicate information to the team;
  • Experience working with BitBucket.

WHY IT’S AWESOME TO WORK WITH US:

  • Flexible schedule, work from anywhere in the world, contract with Cyprus;
  • Salary paid in currency;
  • Paid vacations and sick leaves, as well as 5 sick days per year;
  • Compensation for medical expenses, psychologist services, partial compensation for sports activities, sports equipment, discounted conditions for English language classes, and other personal gifts and benefits;
  • Compensation for external training and courses, as well as attending professional conferences;
  • Active corporate life: quizzes, sports marathons, contests, cyber tournaments, and much more.


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About The Company

Playgendary is a developer and publisher of mobile games. We created such hits as Kick the Buddy, Polysphere, Tank Stars, Masters franchise and others.

The company was founded in 2016, as a small startup, and has evolved into a distributed team uniting 500+ professionals. Our office is located in Limassol. And many employees work remotely from other cities.

Well-functioning workflow and flexible schedule allow us to efficiently complete the tasks in our remote team united by professionalism and love for games.

We’re glad to welcome talented developers, game designers, artists, animators and other specialists, who will join the company to move our projects forward.

Limassol, Limassol, Cyprus (On-Site)

Limassol, Limassol, Cyprus (On-Site)

Limassol, Limassol, Cyprus (On-Site)

Limassol, Limassol, Cyprus (Remote)

Limassol, Limassol, Cyprus (Remote)

Limassol, Limassol, Cyprus (Remote)

Limassol, Limassol, Cyprus (Remote)

Limassol, Limassol, Cyprus (Remote)

Limassol, Limassol, Cyprus (Remote)

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