Technical Director - Cinematics & Realization

1 Month ago • 1 Years + • Technical Art

Job Summary

Job Description

As a Technical Director - Cinematics & Realization, you'll collaborate closely with the Realization Director and production team on a new project. Responsibilities include defining and maintaining cinematic pipelines, providing support and training to the cinematic team, mastering engine systems for cinematic integration, defining dev tools/engine requirements, serving as a reference for the cinematics production chain (DCC and engine side), coordinating with the Realization Director on technical guidelines, creating and maintaining documentation, guaranteeing pipeline optimization and performance, and balancing quality with efficiency. You will work closely with Cinematic and Narrative teams to support, define and maintain the cinematic pipeline through technical and artistic requirements.
Must have:
  • AAA game production experience as Technical Director in Cinematics or Realization
  • Game engine/editor expertise and pipeline development/maintenance skills
  • Excellent communication and problem-solving abilities
  • Strong understanding of narrative causality and cinematic storytelling

Job Details

COMPANY DESCRIPTION

Ubisoft’s 17,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Ubisoft Bordeaux

Founded in 2017, Ubisoft Bordeaux works with passion on the biggest AAA titles to deliver the best gaming experiences. Today, the studio is composed of 400 talents from 20 different nationalities, working on licenses such as Assassin's Creed, Beyond Good & Evil 2 and a free to play game, BattleCore Arena. At the same time, the studio has set up a Tech branch which works on all Ubisoft's online services (named Online Services) as well as on the Anvil game engine. Ubisoft Bordeaux is also home to a R&D team, La Forge, which brings together engineers and researchers to work together on prototypes for game production, particularly around AI topics.

JOB DESCRIPTION

As a Technical Director - Cinematics & Realization, you will work closely with the Realization Director and the production team of a new project in development at the studio of Bordeaux. 

This role will involve close collaboration, and you will engage with all teams (specifically with Cinematic and Narrative teams) to support, define and maintain the cinematic pipeline through technical and artistic requirements. 

Responsibilities: 

  • Define and maintain cinematic pipelines through technical and artistic requirements expected by the project 
  • Provide constant support and training to the cinematic team members 
  • Master the engine’s systems for cinematic integration cutscenes, triggers, customization, etc. 
  • Define and monitor dev tools/engine requirements for cinematics setup and debugging 
  • Be the reference for the cinematics production chain on the DCC side (3dsmax / Motion Builder / Maya .. ) and on the engine side (Timeline editor, etc.) 
  • Master the engine’s systems linked to cinematic rendering needs (animation, camera, rendering, lighting, sfx, vfx, etc.) 
  • Coordinate with Realization Director / TD datas to adjust and define technical guidelines in line with engine constraints & capacity. 
  • Create and maintain documentation for all aspects of Technical Direction 
  • Guarantee the optimization and performance of the cinematic pipeline in the engine 
  • Balance quality with efficiency when working under tight deadlines 

QUALIFICATIONS

  • Experience in at least one full AAA videogame production as Technical Director working in Cinematic production or Realization 
  • Experience in game engine/editors, and in developing and maintaining pipelines 
  • Capacity to clearly articulate and communicate vision and strategy 
  • Quick to adapt and good priority management skills 
  • Ability to understand quickly and solve problems with a ‘can do attitude’. 
  • Aware of new technologies and processes related to the industry 
  • Good understanding of narrative causality and logic 
  • Passion for realization and cinematography with a great understanding of its importance in expressive storytelling. 

ADDITIONAL INFORMATION

  • Contract: Permanent contract 
  • Location: role based in Bordeaux – France
  • On-Site based position - Weekly work from home pace to define

Hiring Process:

  • Phone interview with one of our recruiters
  • Several interviews with the Hiring Manager and the Core Team of the project
  • One interview with the Core Team of the project

If your application is not retained, you will receive a negative answer.

To find out more about our studio and Ubisoft's advantages, go to: 

We are working to enrich players’ lives through unique and memorable gaming experiences and by improving the positive impacts of our games. To get there, we are creating a safer, more inclusive work environment, we are giving back to the communities where Ubisoft operates by working with local non-profit partners and by working to reduce the environmental impact of our business. Learn more on our Social Impact .

Check out to help you with your application, and learn about our actions to encourage more diversity and inclusion.

Similar Jobs

Playdead - Level Architect

Playdead

Copenhagen, Denmark (On-Site)
8 Months ago
Tencent - Senior Technical Artist

Tencent

(On-Site)
1 Month ago
Kojima Productions - 3D Rendering Programmer / Effects Programmer

Kojima Productions

Tokyo, Japan (On-Site)
5 Months ago
Ubisoft - Technical Director - Cinematics & Realization

Ubisoft

Bordeaux, Nouvelle-Aquitaine, France (Hybrid)
3 Weeks ago
One of Us - Creature / Character Modeller

One of Us

(Hybrid)
1 Week ago
Kolibri Games - Senior Unity Developer (Tech-Art)

Kolibri Games

Berlin, Berlin, Germany (Hybrid)
2 Months ago
Activision - Character Technical Artist

Activision

Los Angeles, California, United States (On-Site)
1 Month ago
Techland - Art Director (Dying Light Universe)

Techland

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)
4 Months ago
Epic Games - Senior Technical Artist

Epic Games

Porto Alegre, State Of Rio Grande Do Sul, Brazil (On-Site)
2 Weeks ago
Haven Studios  Inc  - Senior Lighting Artist

Haven Studios Inc

Montreal, Quebec, Canada (On-Site)
1 Month ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Ubisoft - Senior VFX Artist - Real-Time Cinematics

Ubisoft

Montpellier, Occitanie, France (On-Site)
2 Months ago
Ubisoft - Technical Director - Cinematics & Realization

Ubisoft

Bordeaux, Nouvelle-Aquitaine, France (Hybrid)
2 Weeks ago
Sperasoft - Senior Landscape Artist

Sperasoft

Lesser Poland Voivodeship, Poland (Hybrid)
1 Week ago
PlatinumGames - Animator

PlatinumGames

(On-Site)
3 Months ago
Rockstar Games - Mid/Senior Gameplay Animator

Rockstar Games

Edinburgh, Scotland, United Kingdom (On-Site)
1 Month ago
Digital sun games - 3D Artist

Digital sun games

Valencia, Valencian Community, Spain (On-Site)
1 Day ago
Framestore - Associate Visual Effects  Supervisor

Framestore

Mumbai, Maharashtra, India (On-Site)
4 Months ago
Haptic - Senior 3D Creative Designer

Haptic

Paris, Île-de-France, France (Remote)
4 Months ago
Virtuos - Technical Art Director

Virtuos

China (On-Site)
1 Month ago
Virtuos - Stylized Animator

Virtuos

Dublin, County Dublin, Ireland (On-Site)
3 Days ago

Get notifed when new similar jobs are uploaded

Jobs in Bordeaux, Nouvelle-Aquitaine, France

Voodoo - DPO / Product Counsel

Voodoo

Paris, Île-de-France, France (On-Site)
1 Month ago
Ubisoft - IT Internal Control Controller

Ubisoft

Carentoir, Brittany, France (Hybrid)
3 Months ago
Ubisoft - Technical Artist World

Ubisoft

Annecy, Auvergne-Rhône-Alpes, France (On-Site)
1 Month ago
Warner Bros Games - Internship - Marketing & Sales Category Management (Licensed Products)

Warner Bros Games

Neuilly-sur-Seine, Île-de-France, France (On-Site)
1 Week ago
Voodoo - Game Developer - Portfolio Games

Voodoo

Paris, Île-de-France, France (Remote)
1 Month ago
Voodoo - Internship - Blitz Social Media Manager

Voodoo

Paris, Île-de-France, France (On-Site)
1 Month ago
The Walt Disney Company - Gardener (6-month contract)

The Walt Disney Company

Chessy, Île-de-France, France (On-Site)
2 Weeks ago
Assystems - Technicien réparation électronique H/F

Assystems

Montigny-le-Bretonneux, Île-de-France, France (On-Site)
6 Months ago
The Walt Disney Company - Senior Manager, Commercial Strategy & Transformation

The Walt Disney Company

Montévrain, Île-de-France, France (On-Site)
1 Month ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Argus Labs - Technical Artist

Argus Labs

Calgary, Alberta, Canada (Remote)
1 Month ago
Ubisoft - Technical Director - Level Design

Ubisoft

Bordeaux, Nouvelle-Aquitaine, France (On-Site)
2 Weeks ago
Ubisoft - Technical Artist

Ubisoft

Düsseldorf, North Rhine-Westphalia, Germany (On-Site)
3 Weeks ago
Wargaming - Lead Level Artist (World of Tanks)

Wargaming

Belgrade, Serbia (Hybrid)
1 Month ago
Ubisoft - The Division Resurgence - Tools Developer

Ubisoft

Paris, Île-de-France, France (Hybrid)
1 Month ago
Gunzilla - Lead Materials Artist

Gunzilla

Kyiv, Kyiv City, Ukraine (On-Site)
1 Month ago
People Can Fly - Principal Technical Artist

People Can Fly

Montreal, Quebec, Canada (Remote)
4 Weeks ago
Scanline VFX - Senior Pipeline Developer (Houdini)

Scanline VFX

Seoul, South Korea (Remote)
6 Months ago
CD PROJEKT RED - Lead 3D Character Artist

CD PROJEKT RED

(Remote)
3 Months ago
Larian Studios - Senior Technical Artist - Pipeline

Larian Studios

Barcelona, Catalonia, Spain (On-Site)
3 Months ago

Get notifed when new similar jobs are uploaded

About The Company

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.


Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. 


Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. 


If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us Create the unknown.

Montreal, Quebec, Canada (Hybrid)

Paris, Île-de-France, France (Hybrid)

Pune, Maharashtra, India (Hybrid)

Montpellier, Occitanie, France (Hybrid)

Bucharest, Bucharest, Romania (Hybrid)

Paris, Île-de-France, France (Hybrid)

Chengdu, Sichuan, China (On-Site)

Montreal, Quebec, Canada (On-Site)

View All Jobs

Get notified when new jobs are added by Ubisoft

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug