Tools Director

7 Months ago • 8 Years +

Job Summary

Job Description

Larian Studios seeks a Tools Director to lead a global team in developing and maintaining internal tools for game development. Responsibilities include overseeing tool vision, design, and development; collaborating with creative and engine teams; ensuring user-friendly, reliable, and scalable tools; and supporting large-scale game development, including release management, version control, and modding support. The ideal candidate possesses extensive experience in game tool creation, strong leadership skills, and proficiency in relevant technologies such as C#, C++, Python, and WPF.
Must have:
  • 8+ years game tools experience
  • Direct & lead global team
  • C#, C++, Python, WPF proficiency
  • Strong leadership & communication
  • Experience with DCCs (Maya, Houdini, Wwise)

Job Details

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Tools Director to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities

    • Direct and lead a global Tools development team.
    • Oversee the vision, design, development, and maintenance of internal tools to enhance productivity and creative workflows.
    • Enable team members to independently and rapidly add and iterate ideas and content for our games.
    • Define the UX vision for all internal Tools.
    • Collaborate closely with Creative teams to understand their needs and incorporate feedback into Tool development.
    • Collaborate with the Engine and Gameplay teams to create a unified proprietary engine and tool set.
    • Ensure tools are user-friendly, reliable, performant, and scalable.
    • Ensure a culture of unit testing, automation testing, and documentation is applied during development.
    • Ensure tools meet quality and performance targets.
    • Ensure tools support large scale game development, including: release management, version control, production analytics, and asset management. 
    • Ensure tools can be released to player-developers for game modding.
    • Hire, onboard, mentor and develop the Tools team.
    • Safeguard company assets, including source code, artwork, tools, and technical know-how.

Requirements

    • 4+ years of experience in a directing or senior leadership role.
    • 8+ years of experience in creating and shipping games tools or digital creative tools for a large development team.
    • Experience developing tools for large scale high production value games.
    • Strong team management, mentoring and coaching abilities.
    • Strong understanding of industry standard technology, including C#, C++, Python and WPF.
    • Strong understanding of modular software systems.
    • Proven experience modernising game development tools and executing on long-term technological plans to a high quality, including UI/UX.
    • Proven experience working with DCCs, including: Maya, Houdini, and Wwise.
    • Upper-intermediate proficiency in English.
    • Passion for making and playing great games.
    • Excellent problem-solving skills and attention to detail.
    • Strong communication and collaboration skills.
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