Tools Director

8 Months ago • 8 Years +

Job Summary

Job Description

Larian Studios seeks a Tools Director to lead a global team in developing and maintaining internal tools for enhanced productivity and creative workflows. Responsibilities include overseeing tool design, development, and maintenance; collaborating with creative and engine teams; ensuring user-friendliness, reliability, and scalability; implementing quality assurance measures; supporting large-scale game development processes, including release management and asset management; enabling player-developer modding; and managing and mentoring the tools team. The ideal candidate possesses 8+ years of relevant experience, strong leadership skills, proficiency in C#, C++, Python, and WPF, and experience with DCCs like Maya, Houdini, and Wwise.
Must have:
  • Lead global tools development team
  • Oversee tool design & maintenance
  • Collaborate with creative & engine teams
  • Ensure tools are user-friendly & scalable
  • 8+ years game tools experience
  • C#, C++, Python, WPF proficiency
Good to have:
  • Experience with Maya, Houdini, Wwise
  • Strong UI/UX experience

Job Details

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Tools Director to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities

    • Direct and lead a global Tools development team.
    • Oversee the vision, design, development, and maintenance of internal tools to enhance productivity and creative workflows.
    • Enable team members to independently and rapidly add and iterate ideas and content for our games.
    • Define the UX vision for all internal Tools.
    • Collaborate closely with Creative teams to understand their needs and incorporate feedback into Tool development.
    • Collaborate with the Engine and Gameplay teams to create a unified proprietary engine and tool set.
    • Ensure tools are user-friendly, reliable, performant, and scalable.
    • Ensure a culture of unit testing, automation testing, and documentation is applied during development.
    • Ensure tools meet quality and performance targets.
    • Ensure tools support large scale game development, including: release management, version control, production analytics, and asset management. 
    • Ensure tools can be released to player-developers for game modding.
    • Hire, onboard, mentor and develop the Tools team.
    • Safeguard company assets, including source code, artwork, tools, and technical know-how.

Requirements

    • 4+ years of experience in a directing or senior leadership role.
    • 8+ years of experience in creating and shipping games tools or digital creative tools for a large development team.
    • Experience developing tools for large scale high production value games.
    • Strong team management, mentoring and coaching abilities.
    • Strong understanding of industry standard technology, including C#, C++, Python and WPF.
    • Strong understanding of modular software systems.
    • Proven experience modernising game development tools and executing on long-term technological plans to a high quality, including UI/UX.
    • Proven experience working with DCCs, including: Maya, Houdini, and Wwise.
    • Upper-intermediate proficiency in English.
    • Passion for making and playing great games.
    • Excellent problem-solving skills and attention to detail.
    • Strong communication and collaboration skills.
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