Tools Programmer

2 Hours ago • All levels • Game Programmer

Job Summary

Job Description

As a Tools Programmer at Double Eleven, you'll collaborate with designers, artists, and programmers to create and optimize tools for game development. Responsibilities include writing robust tools and plugins in C++, C#, MaxScript, and Python; automating development tasks; writing debugging tools; improving workflows; and enhancing user experience. You'll work on streamlining game development, eliminating technical bottlenecks, and automating systems to improve efficiency. The company has worked on many AAA titles and offers a supportive and flexible work environment.
Must have:
  • Experience with 3DS Max
  • Proficiency in Python, MaxScript, C++, C#
  • Experience with proprietary engines
  • Excellent communication skills
  • Efficient task breakdown and structure
Perks:
  • Flexible working hours
  • Hybrid working opportunity
  • 28 days annual leave + bank holidays
  • Birthday leave & moving house leave
  • Potential for annual performance bonus
  • Additional leave for years of service
  • State-of-the-art studio facilities
  • Free breakfast, drinks, and fruit
  • Employee referral bonus
  • Cycle to Work scheme
  • Free game codes and merchandise
  • Vitality Private Healthcare
  • Mental health and wellbeing support
  • Professional development opportunities
  • Team activities and events

Job Details

Description

We’re looking for a Tools Programmer to join our award winning team in Middlesbrough (UK), home to the beautiful North Yorkshire coastline and countryside. 

As a Tools Programmer at Double Eleven, you’ll be working alongside the developers of some of the best selling and highest rated video games of all time. You’ll play a pivotal role in streamlining our game development, designing and optimising tools for designers, artists and programmers.  Your work will enhance workflows, eliminate technical bottlenecks and automate systems - allowing teams to focus on what they do best, making incredible games.

As a global gaming company, we've enabled millions to conquer Minecraft Dungeons, battle in Rust Console Edition and create new adventures in Fallout 76. 

Recently, we collaborated with Rockstar Games to bring Red Dead Redemption to the Nintendo Switch and PlayStation 4 as well as partnered with Obsidian Entertainment on Grounded: Fully Yoked Edition for Nintendo Switch and PlayStation 4 and 5. 

Double Eleven is a place where our people come first. Our 400-person team proudly represents over 30 nationalities.

We strive to avoid crunch, we offer flexible working hours to allow you to truly enjoy work/life balance whilst making great games and any overtime is always planned, optional and paid. 

We can support UK relocation and have both a dedicated People and Operation teams on standby to assist you.   

On this occasion, we’re unable to sponsor a visa for this role. 

What you’ll be doing

  • Work with designers, artists, and gameplay and graphics programmers to understand their needs and provide tailored solutions
  • Write robust tools and plugins in C++, C#, MaxScript, and Python
  • Write scripts to automate various development tasks, and to improve integration with third-party software
  • Write debugging tools for profiling performance, tracking memory usage, and detecting issues in-game.
  • Improve workflow and user experience for artists and designers

What we’re looking for

  • Experience working with 3DS Max
  • Experienced with Python, MaxScript, C++ and C#
  • Experienced with proprietary engines
  • Able to break down and structure tasks to meet deadlines efficiently
  • Tools champion – You understand that better tools lead to better games and know how to work with development teams to refine workflows
  • Able to effectively communicate with non technical disciplines in order to implement the most effective solutions
  • Ba able to apply logical thinking and creativity to resolve challenges efficiently
  • Excellent verbal and written English communication skills, including the ability to communicate effectively with team members from other departments
  • Continuously refine processes to improve efficiency and prevent future issues

Qualifications 

  • All relevant qualifications considered

What to expect

Some of our benefits include:

Working life at Double Eleven 

  • Start your day any time between 8:00am and 10:00am
  • 35 working hours per week with a 1 hour lunch break (with the opportunity to flex down to 30 minutes or up to 2 hours)
  • Opportunity to apply for hybrid working  (up to 2 days working from home per week) 
  • 28 days annual leave (20 days annual leave + 8 days bank holiday) 
  • 1 day leave for your birthday and 1 day leave if you’re moving house
  • Up to 10 days discretionary annual leave during our end of year break
  • Potential for annual performance bonus
  • 5 additional days annual leave for 5 years service and a further 5 days annual leave for your 10 years service milestone
  • A brand new, state-of-the-art studio facilities that includes a market hall serving nutritious, subsidised meals, round-the-clock gym access, an auditorium and more
  • Free breakfast options, juice, hot drinks and fruit
  • Employee referral bonus (up to £2000!)
  • Cycle to Work scheme
  • Free game codes, game swag and merchandise
  • Family-friendly leave available
  • Christmas Saving Scheme
  • Free parking
  • Best-in-class tools and workflows so you can focus on creativity

Professional development and wellbeing

  • Vitality Private Healthcare, discounts and rewards for you, your spouse and children (upon the successful completion of your 6 month probationary period) 
  • Access to mental health and wellbeing support via Plumm (includes 4 free video therapy sessions per month for both the employee and up to 3 family members aged 18+), unlimited text therapy, courses, meditations
  • A personalised development plan with dedicated support tailored to your growth and goals
  • Access to an accredited Academy providing professional qualifications (and access to 500 UK discounts and offers via TOTUM when registered as a student) 
  • A dedicated Workplace Experience team responsible for work environments, workplace and quality of employee life services to help foster collaboration, creativity and innovation
  • In-studio wellbeing programmes and People team support

Team life 

  • Free activities via our Bus Tours programme (where on occasion, partners and children are welcome to join you) 
  • Many team events to celebrate team and game milestones
  • Sponsored team activities including football, basketball, book club, movie club and more 
  • Opportunity to contribute to our internal Employee Diversity and Equality Network

Ways to reach us

If you have a general query or if you need support with your application and/or an alternative way to apply, please do not hesitate to contact our Talent team at jobs@double11.com 

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About The Company

Double Eleven is one of the top three independent games publishers and developers headquartered in the UK. Trusted with some of the world’s biggest IPs, currently collaborating on Minecraft Dungeons with Mojang Studios, Prison Architect with Paradox Interactive, and Fallout 76 with Bethesda Game Studios, as well as working on other unannounced projects.

As a developer, our relationships with other developers are paramount as we understand the hard work required in the industry. ‘Port +ing’ became our bread and butter and is what pays the bills and allows us to take really good care of our team and their families. That’s why Double Eleven was started, to be able to make great games and still spend time with our families, challenging some of the conventional wisdom of how a development studio and publisher should run.

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