UE5 AI Game Programmer

1 Month ago • All levels • Game Programmer

Job Summary

Job Description

As a UE5 AI Game Programmer at Techland, you'll design and implement gameplay mechanics, focusing on AI systems. Responsibilities include developing and implementing AI behaviors and systems in Unreal Engine 5 using C++ and Blueprints, working with Behavior Trees and AI Controllers. You will also enhance existing code, create tools for the team, collaborate with artists and designers, optimize code, and debug. The role requires experience with Unreal Engine 4/5, C++, Blueprints, AI systems, animation systems, and game optimization. Familiarity with FPP games and playability is crucial.
Must have:
  • Unreal Engine 4/5 experience
  • C++ proficiency
  • Blueprints expertise
  • AI system development
  • Game optimization
  • Debugging skills
Good to have:
  • Strong math skills
  • Multiplayer programming
  • Gameplay Ability System experience
Perks:
  • Private medical care
  • Life insurance
  • Flexible working hours
  • Development budget
  • Training opportunities
  • State-of-the-art offices

Job Details

Company Description

Techland is one of the biggest and best-known Polish game developers with studios in Wroclaw and Warsaw. For over 30 years, we've carried a tradition of providing gamers with unforgettable experiences. We're an international team of over 550 highly-skilled professionals driven by a passion for gaming, always striving for the best quality. 

We’re fueled by the support of our global community built on the foundation of successful AAA franchises such as Call of Juarez, Dead Island, or Dying Light. The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release. 

On top of continuously growing the world of Dying Light through a robust post-launch support plan for Dying Light 2 Stay Human, we're also working on an unannounced AAA Open World Action RPG set in a brand new fantasy universe; our biggest project to date. 

Techland's mission strictly determines every aspect of our work: we want to create unforgettable experiences.

Job Description

Your daily tasks:

Design and implementation of gameplay mechanics in Techland's newest games, in particular:

  • Develop and Implement AI Systems: Design, program, and refine AI behaviors and systems using Unreal Engine 5, including the creation of Behavior Trees, AI Controllers, and custom logic in C++ and Blueprints.

  • Development of an already existing code base.

  • Creating systems and tools for other people on the team.

  • Co–operation with artists and designers.

  • Code optimization and debugging.

Qualifications

  • Experience with Unreal Engine 4/5. Proven experience in developing games. Familiarity with its tools, workflows, and Blueprints.

  • Very good knowledge of C++.

  • Very good knowledge of Blueprints.

  • Experience in developing, implementing and maintaining AI systems and animation systems, including Behavior Trees, AI Controllers, Navigation Meshes and Animation Blueprints.

  • Experience with optimizing game performance and debugging.

  • Understanding of vectors, matrices, and physics simulations.

  • Familiarity with version control systems.

  • Cross-platform experience.

  • Authentic passion for games as well as knowledge of the latest titles and trends, especially in FPP games.

  • Understanding of rules and problems connected with playability in FPP games.

  • Very good organization and time management skills.

  • Very good interpersonal and communication skills.

  • Very good command of English.

Nice to have:

  • Strong math skills.

  • Experience in multiplayer programming

  • Experience in Gameplay Ability System

Additional Information

What we can offer:

  • A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.

  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.

  • A constant stream of company newsletters, PR & project updates so you will always be in the know.

  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.

  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Wrocław/Warsaw office).

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About The Company

Techland is a long-established gaming industry success story. With more than 30 years in the market, we know how to keep delivering unforgettable experiences. Headquartered in Poland, our international team comprises over 500 professionals.

  

Our long history has produced well-known and critically acclaimed games, such as The Call of Juarez and the genre-defining Dying Light. But, we’re not stopping there! 


We want to continue to create compelling AAA titles around the cutting-edge gameplay that Techland is known for. Alongside exciting expansions to the world of Dying Light, work is also underway on our newest IP, an original fantasy title which will deliver intense action and exploration in a vast open world.


We pride ourselves on our drive for quality, innovation and community engagement. Every game starts and ends with our players. We’re grateful for their support and will continue to deliver them the best gameplay experiences in the world.


Join us on our adventures and let’s do something remarkable together!

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Lower Silesian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

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