UE5 Senior Game Programmer AI

2 Weeks ago • All levels

About the job

Company Description

Techland is one of the biggest and best-known Polish game developers with studios in Wroclaw and Warsaw. For over 30 years, we've carried a tradition of providing gamers with unforgettable experiences. We're an international team of over 550 highly-skilled professionals driven by a passion for gaming, always striving for the best quality. 

We’re fueled by the support of our global community built on the foundation of successful AAA franchises such as Call of Juarez, Dead Island, or Dying Light. The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release. 

On top of continuously growing the world of Dying Light through a robust post-launch support plan for Dying Light 2 Stay Human, we're also working on an unannounced AAA Open World Action RPG set in a brand new fantasy universe; our biggest project to date. 

Techland's mission strictly determines every aspect of our work: we want to create unforgettable experiences.

Job Description

This position is for a new IP, in addition to Dying Light and the fantasy game.

Your daily tasks:

 

Design and implementation of gameplay mechanics in Techland's newest games, in particular:

  • Develop and Implement AI Systems: Design, program, and refine AI behaviors and systems using Unreal Engine 5, including the creation of Behavior Trees, AI Controllers, and custom logic in C++ and Blueprints.

  • Development of an already existing code base.

  • Creating systems and tools for other people on the team.

  • Co–operation with artists and designers.

  • Code optimization and debugging.

Qualifications

  • Experience with Unreal Engine 4/5. Proven experience in developing games. Familiarity with its tools, workflows, and Blueprints.

  • Very good knowledge of C++.

  • Very good knowledge of Blueprints.

  • Experience in developing, implementing and maintaining AI systems and animation systems, including Behavior Trees, AI Controllers, Navigation Meshes and Animation Blueprints.

  • Experience with optimizing game performance and debugging.

  • Understanding of vectors, matrices, and physics simulations.

  • Familiarity with version control systems.

  • Experience in multiplayer programming.

  • Cross-platform experience.

  • Authentic passion for games as well as knowledge of the latest titles and trends, especially in FPP games.

  • Understanding of rules and problems connected with playability in FPP games.

  • Very good organization and time management skills.

  • Very good interpersonal and communication skills.

  • Very good command of English.

Nice to have:

  • Computer science education.

  • Strong math skills.

Additional Information

What we can offer:

  • A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.

  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.

  • A constant stream of company newsletters, PR & project updates so you will always be in the know.

  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.

  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Wrocław/Warsaw office).

About The Company

Techland is a long-established gaming industry success story. With more than 30 years in the market, we know how to keep delivering unforgettable experiences. Headquartered in Poland, our international team comprises over 500 professionals.

  

Our long history has produced well-known and critically acclaimed games, such as The Call of Juarez and the genre-defining Dying Light. But, we’re not stopping there! 


We want to continue to create compelling AAA titles around the cutting-edge gameplay that Techland is known for. Alongside exciting expansions to the world of Dying Light, work is also underway on our newest IP, an original fantasy title which will deliver intense action and exploration in a vast open world.


We pride ourselves on our drive for quality, innovation and community engagement. Every game starts and ends with our players. We’re grateful for their support and will continue to deliver them the best gameplay experiences in the world.


Join us on our adventures and let’s do something remarkable together!

Poland (On-Site)

Poland (On-Site)

View All Jobs

Similar Jobs

Warner Bros. Games - Senior Game Programmer

England, United Kingdom (Hybrid)

Keywords Studios (Player Support) - Game Programmer - Global - GDC Showcase 2024

Australia Japan Canada Ireland Malta (Hybrid)

Keywords Studios (Player Support) - Senior Game Programmer - Malta

Valletta, Malta (On-Site)

Keywords Studios (Player Support) - Senior Game Programmer - Japan

Tokyo, Japan (On-Site)

[P1] Games - Volunteer Game Programmer

United States (Remote)

Sunovatech - Lead Game Programmer unreal

Delhi, India (On-Site)

HKS, Inc. - Game Programmer

Texas, United States (On-Site)

[P1] Games - Game Programmer - Volunteer

United States (Remote)

The Gang - Game Programmer Intern

Indonesia (Remote)

Similar Skill Jobs

Activision - Junior Gameplay Engineer - Raven Software

England, United Kingdom (On-Site)

Nintendo - Software Engineer I, Graphics (NST)

Washington, United States (Hybrid)

The Workshop - Head of Security

Andalusia, Spain (On-Site)

Daybreak Game Company LLC - Senior Publishing Producer

California, United States (Hybrid)

Cloud Imperium Games - Associate QA Lead Tester

England, United Kingdom (On-Site)

The Walt Disney Company - Rigging Supervisor

British Columbia, Canada (On-Site)

Offworld - DevOps Engineer

British Columbia, Canada (Hybrid)

Activision - Principal Animation-Physics Engineer

California, United States (On-Site)

Ubisoft - Financial Planning Analyst - Global Publishing

Auvergne-Rhône-Alpes, France (On-Site)

Jobs in Poland

Software Engineering Jobs

Aristocrat Gaming - Safer Gambling Specialist

Sliema, Malta (Hybrid)

Nintendo - Software Engineer I, Graphics (NST)

Washington, United States (Hybrid)

The Workshop - Head of Security

Andalusia, Spain (On-Site)

Daybreak Game Company LLC - Senior Publishing Producer

California, United States (Hybrid)

Offworld - DevOps Engineer

British Columbia, Canada (Hybrid)