UI Technical Artist

4 Months ago • All levels
UI Art

Job Description

The UI Technical Artist will be responsible for creating user interfaces for in-game screens, features, and content. This role involves utilizing an internal Nodal-Graph engine to develop and support the user interface. The artist will collaborate with various teams to deliver features on time, adhering to art direction and considering player needs. They will provide feedback, ensuring UI optimization through continuous iteration. The role includes integrating SFX, resolving technical issues, supporting artists and engineers, and improving tools. The UI Technical Artist will also test and debug UI content, contribute to team skill development, and collaborate with partner studios. This position requires staying updated on technical issues and ensuring optimal UI performance and functionality.
Must Have:
  • Creating UI for in-game screens, features, and content.
  • Collaborating with teams to deliver features on time.
  • Provide feedback in design discussions.
  • Ensuring UI is optimal with continual iteration.
  • Integrate SFX as per design direction.
  • Provide hands-on support to artists and engineers.
  • Test and debug the UI content.

Add these skills to join the top 1% applicants for this job

data-structures
user-interface

Key Responsibilities: 

  • Creating UI for in-game screens, features, and content. Utilizing our internal Nodal-Graph engine to develop & support user interface.
  • Collaborating with all disciplines necessary to deliver features on time, in line with the art direction, and with the players best interest in mind
  • Provide insightful feedback in design discussions with an emphasis on the realities of the engine, auxiliary development tools and system constraints and how they will impact development
  • Ensuring our UI is optimal with continual iteration and development
  • Integrate SFX as per design direction.
  • Stay ahead of technical issues and help resolve them before they arise
  • Provide hands-on support to artists and engineers in regard to asset performance and validation
  • Review creative process and identify opportunities for tool improvements
  • Understand and develop best practices, workflows, and pipelines within the UI team
  • Contribute with ideas and comments to the development of the user interface editor
  • Test and debug the UI content to make sure there is no conflict with the rest of the game
  • Inspire and empower the art team to optimize their processes
  • Contribute to the development of the necessary skills within the UI team.
  • Collaborate with partner studios to share technology and best practices

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