Weapon Artist, External Development - Battlefield

13 Minutes ago • 3 Years +

Job Summary

Job Description

Motive is looking for a Weapon Artist, External Development to build realistic weapons and vehicles, inspire artwork, define production techniques, and manage budgets while ensuring high-quality execution. The role involves supporting external artists through teaching, briefing, and reviewing assets, as well as creating assets to maintain personal skills. The artist will own a part of the backlog, planning and delegating tasks to external collaborators.
Must have:
  • Support external artists by teaching, briefing, and reviewing assets to achieve quality.
  • Create assets to maintain personal skills and workflow knowledge.
  • Own a part of the backlog, planning and delegating tasks to external collaborators.
  • Minimum 3 years of experience in game development with realistic weapon art direction and external partner collaboration.
  • Proficiency in modern hard surface asset workflows, including modeling and PBR texturing.
  • Experience in managing backlogs, working with estimates, and planning time.
  • Deep knowledge of art production processes.
Perks:
  • Healthcare coverage
  • Mental well-being support
  • Retirement savings
  • Paid time off
  • Family leaves
  • Complimentary games

Job Details

General Information

Locations: Montreal, Quebec, Canada

Role ID

210411

Worker Type

Regular Employee

Studio/Department

EA Studios - Motive Montreal

Work Model

Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

(To view the job description in French, please select French from the drop-down menu at the top of the page under "Select Language".)

Our Motive is to develop innovative action games set in iconic worlds where every player feels like the hero. Let's say that again—iconic worlds where every player feels like the hero.

Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space™. Currently, we're working on two exciting projects, an original Iron Man™ action-adventure game and what's coming next for Battlefield™.

We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset. Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.

We are looking for a Weapon Artist, External Development to help us build realistic weapons and vehicles, inspire incredible artwork, contribute to defining our production techniques and maintain budgets while always being focused on the highest quality execution. Reporting to the Lead Outsourcing Artist, the Weapon Artist is a practical artist, inspired not only by the games industry but as a subject matter expert in art production with a passion for working with teams to create something greater than they could by themselves.

Responsibilities:

  • Support external artists by teaching, briefing and reviewing assets through written feedback and direct conversation, helping them reach quality.
  • While your main focus is on supporting external partners, you will also spend some of your time creating assets to keep your skills and workflow knowledge sharp.
  • Individual ownership and responsibility are important to us. You will own your own part of the backlog, planning and delegating tasks to your external collaborators.

Qualifications:

  • 3+ years of experience from a game title with a realistic looking art direction for weapons, working in some capacity with external partners.
  • Knowledge in modern hard surface asset workflows, including asset production process, modeling and PBR texturing.
  • An interest in supporting others, prioritizing nurturing talent in others instead of solving the issue for them.
  • Experience in managing a backlog, working with estimates and planning your time.
  • Being self-motivated with an ability to manage their workload through planning and delegation without direction.
  • Deep knowledge of art production process with an interest in collaborating with stakeholders to improve the way we work.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

LinkedInID

31491364

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