Animation TD (DNEG Animation)

1 Month ago • All levels
Animation

Job Description

As an Anim TD, you will work directly with Anim Tech Supes, Pipe artists, Animators, CG Supervisors, and Production to debug animation shots. Your role involves assisting animators in improving workflows and techniques to achieve high-calibre animated performances. You will also help spec, develop, document, and test new animation tools, proactively debugging and fixing technical issues. This role seeks proactive talent with strong technical problem-solving skills and an appreciation for creative output, aiming to produce high-end imagery.
Good To Have:
  • Ability to effectively communicate with animators and technical production teams
  • Organised, proactive, goal oriented and a self-starter
  • A team player and excellent communicator, with a keenness for collaboration
  • Adaptable and willing to learn new skills and techniques – including proprietary software
  • Calm under pressure and committed to meet production deadlines
Must Have:
  • Help spec, develop, document and test new animation tools.
  • Proactively help animators debug and fix their shot’s technical issues.
  • Experience as either a Pipeline TD, including basic knowledge of Python and USD, or as a Technical Animator with in-depth Maya knowledge.
  • Strong experience using Maya, with basic understanding of other 3D Software packages like Houdini and Katana.
  • An understanding of Linux/Unix based operating systems.
  • Solid understanding of the animation department and how it fits in a wider production pipeline.
  • Proficient understanding of how/why animation tools aid animation workflows.
  • Interest in the production pipeline as a whole, with a particular emphasis on the Animation department.
  • An understanding of form, texture, physical motion, weight, balance, and lighting.
  • Strong problem solving skills.

Add these skills to join the top 1% applicants for this job

communication
team-player
rigging
game-texts
lighting-shading
linux
unix
houdini
python
maya

Description

Position at DNEG

** PLEASE NOTE: This role is not for an Animator but is a Technical role***

Key Purpose of the Job:

As an Anim TD, you will work directly with the Anim Tech Supes, Pipe artists, Animators, CG Supervisors, Production and various other animation-linked Department teams (like Rigging and Layout) to debug shots from Animation. To assist animators in improving their workflows and techniques, in order to create the highest calibre animated performances in the industry. Reporting directly to Anim Tech Supervisors, the Anim TDs will also closely liaise with Animation Production leadership on each show to determine weekly priorities.

Job Duties:

  • Anim TDs will help spec, develop, document and test new animation tools when the opportunities arise.
  • Anim TDs will proactively help animators debug and fix their shot’s technical issues on a show.
  • We are looking for proactive talent with excellent communication skills, strong technical problem solving skills, with an appreciation/understanding of the creative, in order to produce high-end imagery.
  • This opportunity is geared toward talent looking to gain experience on an animated feature film; with career aspirations including Supervision, or artists in our Pipe, Layout, CFX, FX, Lighting, or Animation departments.

Must Have:

  • Experience as either a Pipeline TD, including basic knowledge of Python and USD, or as a Technical Animator with in-depth Maya knowledge
  • Strong experience using Maya, with basic understanding of other 3D Software packages like Houdini and Katana. An understanding of Linux/Unix based operating systems
  • Solid understanding of the animation department and how it fits in a wider production pipeline
  • Proficient understanding of how/why animation tools aid animation workflows
  • Interest in the production pipeline as a whole, with a particular emphasis on the Animation department
  • An understanding of form, texture, physical motion, weight, balance, and lighting
  • Strong problem solving skills

About You:

  • Ability to effectively communicate with animators including those with little technical knowledge as well as very technical production technology teams
  • Organised, proactive, goal oriented and a self-starter
  • A team player and excellent communicator, with a keenness for collaboration
  • Adaptable and willing to learn new skills and techniques – including proprietary software
  • Calm under pressure and committed to meet production deadlines

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