Audio Designer

1 Month ago • All levels

Job Summary

Job Description

As a Sound Designer at Electronic Arts, you will work within the META, creating sound effects for gadgets and interactive soldier sound effects using the Frostbite game engine. You will create content aligned with existing designs and audio direction, refining it through playtesting and feedback sessions. You will also provide and respond to audio feedback, actively mix assets, and offer feedback on the title's overall mix. The role requires a collaborative approach within the audio team and across different teams and studios.
Must have:
  • Experience in designing sounds for interactive or linear media.
  • Proficient skills with studio hardware and software like Reaper, ProTools.
  • Outstanding "critical listening" skills.
Good to have:
  • Desire to develop game audio production skills.
  • Knowledge of audio middleware such as WWISE, FMOD.
  • Knowledge of graphical audio programming like Reaktor, Max-MSP.

Job Details

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. The DICE Sound department is looking for a sound designer to join us in our mission to create amazing sounding games and experiences. You are driven, curious, creative and have a passion for creating sounds. You are a problem solver and have a strong willingness to learn more about audio as a craft. As a sound designer, you will be a part of the DICE sound department where you will design sounds for our games, learn our tools and workflows. You will be part of working in an audio team in a AAA games studio where you will also find opportunities of mentoring from more senior team members. You are also an excellent listener and thrive in a collaborative creative environment. You are passionate about teamwork and collaboration both within the audio department but also cross teams, disciplines and studios. Responsibilities: * Working under a Lead sound designer, you will work within the META with sound effects for Gadgets and interactive soldier SFX in the game. * You will create content in line with existing designs and audio direction and implement this into the game using the Frostbite game engine. * Through playtesting and feedback sessions you will refine the content and its supporting logic to ensure it is fit for purpose and improve quality.  * As a part of the Audio team, you will provide and respond to Audio feedback and be an active mixer for your assets, and provide feedback on the title's overall mix. Qualifications: * You are eligible to work in Stockholm, Sweden, without the need for visa/relocation support. * Available to start in June 2025. Desired skills: * Experience of designing sounds for interactive or linear media. * Proficient skills with modern studio hardware, editing and designing techniques, and software such as Reaper, ProTools,  Sound Forge, Waves, IzoTope RX. * Desire to develop your game audio production, implementation, and engineering skills. * Outstanding "critical listening" skills. * Knowledge of audio middleware, e.g. WWISE, FMOD, Unreal, Unity are beneficial but not essential. * Knowledge of graphical audio programming, e.g. Reaktor, Max-MSP, Pure Data, is beneficial. As part of your application, please provide: * An up-to-date resume and cover letter in English. * A show-reel demonstrating your sound design skills in interactive or linear media. About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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