Build and Release Specialist (engineer) - CDD 6 months

undefined ago • All levels • Devops

Job Summary

Job Description

Join the team developing The Division Resurgence for iOS and Android. As a Release Build Specialist, you will manage and automate workflows, oversee code and asset repositories, and ensure seamless CI/CD pipeline operations. You'll collaborate with various teams to ensure high-quality releases, leveraging your technical expertise and strong organizational skills to create immersive player experiences.
Must have:
  • Develop and automate project workflows, configuring tools like repositories and build systems.
  • Manage code and asset repositories for various game versions and platforms, ensuring best practices.
  • Set up, maintain, and improve CI/CD pipelines, ensuring constant availability of builds and environments.
  • Monitor build farm functioning and track development progress, sharing information with the team.
  • Act as an interface with the Mobile Release Management team, guaranteeing public release quality.
  • Collaborate with leads to specify working environments and provide training and support to production teams.
  • Highly organized with ability to manage and integrate large volumes of game data.
  • Handle ambiguity and challenges in game development projects with confidence.
  • Excellent analytical and investigative skills to troubleshoot and resolve issues.
  • Able to communicate clearly both written and verbally in English.
  • Capable of working as part of a team and autonomously as required.
  • Mastery of source control in general, specifically Git and Perforce.
  • Familiarity with GNU/Linux, OSX, and Windows platforms and associated build setup tasks.
  • Proficient in Google Play Store and iOS/Apple publishing platforms.
  • Proficient in scripting/programming languages across all operating systems, such as Python.
  • Capable of defining and maintaining a server environment based on Kubernetes with Helm.
Good to have:
  • Familiarity with game engines (e.g., Unity, Unreal Engine).
Perks:
  • Profit Sharing
  • Yearly Company Saving Plan
  • 25 paid time off + 12 additional paid days off
  • 50% of Navigo pass paid by the company
  • Lunch vouchers (9€/day)
  • Healthcare for you and your family
  • Ubisoft additional perks
  • Maternity leaves of 20 weeks
  • Paternity/co-parental leaves of 7 weeks
  • Gym available in the building

Job Details

COMPANY DESCRIPTION

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

JOB DESCRIPTION

Be part of the team bringing The Division Resurgence, an action role-playing game to its full potential. As the Release Build Specialist, your contributions will directly impact the development and create immersive experience for players on both iOS and Android devices. You will manage and automate workflows, oversee code and asset repositories, and ensure seamless CI/CD pipeline operations. You'll collaborate with various teams to ensure high-quality releases, leveraging your technical expertise and strong organizational skills.

Project Workflow Development and Automation:

Collaboration and Development:

  • Collaborate with the PROD team to develop and release workflows that best fit the project's goals and constraints.
  • Implement and automate these processes by appropriately configuring various project tools (repositories, build systems, ticketing, etc.).

Repository Management:

  • Manage the different code and asset repositories necessary for constructing various versions of the game for all targeted platforms (Android, iOS, Windows).
  • Ensure proper use of these repositories through best practices, ensuring the rest of the team is aware of the protocols.
  • Maintain clear separation between different development streams and ensure proper propagation of fixes.

Continuous Integration and Deployment:

CI/CD Pipeline:

  • Set up, maintain, adapt, and improve the Continuous Integration/Continuous Deployment (CI/CD) pipeline throughout the project's lifecycle.
  • Ensure constant availability of client builds and server environments for the project.

Build System Monitoring:

  • Ensure the proper functioning of the build farm considering in view of its various constraints (space on the NAS, size of the builds, archiving, bandwidth, versioning).
  • Ensure tracking of development and share this tracking info with the team.

Release Management Interface:

  • Act as the interface between the project and the Mobile Release Management team, which handles public release deployments across different target platforms.
  • Guarantee, in collaboration with QA and QC teams, that the quality of public releases meets the project's expectations and the requirements of Release management team & Ubisoft.

Team Collaboration:

  • Collaborate with the leads of various realization teams to specify different working environments.
  • Provide training and support to production teams.

QUALIFICATIONS

Behavioral Skills:

  • Highly organized with ability to manage and integrate large volumes of game data.
  • Handle the ambiguity and challenges inherent in game development projects with confidence and clarity.
  • Excellent analytical and investigative skills to troubleshoot and resolve issues.
  • Able to communicate clearly both written and verbally in English.
  • Capable of working as part of a team (PROD, QA, QC, RMM) but also able to be autonomous as required.
  • Confident in communicating any difficulties or issues encountered.
  • Strong interest in video games and new technologies.

Technical Skills:

  • Mastery of source control in general - Git and Perforce in particular.
  • Familiarity with the three main desktop/server platforms (GNU/Linux, OSX, Windows) and associated configuration/build setup tasks.
  • Proficient in Google Play Store and iOS/Apple publishing platforms.
  • Proficient in scripting/programming languages across all operating systems (Python, for example).
  • Capable of defining and maintaining a server environment based on Kubernetes with Helm.
  • Familiarity with game engines (e.g., Unity, Unreal Engine) is a big plus

ADDITIONAL INFORMATION

Ubisoft's perks

💰 Profit Sharing, Yearly Company Saving Plan. 25 paid time off + 12 additional paid days off.

🎁 50% of your Navigo pass is paid by the company, lunch vouchers (9€/day), healthcare for you and your family, and lots of Ubisoft additional perks.

👶 Maternity leaves of 20 weeks, paternity/co-parental leaves of 7 weeks.

📍 Our brand-new office is located in Saint Mandé, (Metro line 1, Saint Mandé station). Gym available in the building.

Recruitment process

  • [45 min; remote] – First conversation with a Talent Acquisition Specialist
  • [60 min; remote] – Interview with Manager
  • [30 min; remote] – Interview with key stakeholder

Skills and competencies show up in different forms and can be based on different experiences, which is why we strongly encourage you to apply even though you may not have all the requirements listed above.

Ubisoft offers the same job opportunities to all, without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability, or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our gamers’ community.

Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.

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