Card-N System Planner (ACG)

undefined ago • 3 Years +

Job Summary

Job Description

This role is for a System Planner specializing in ACG games in Shanghai. The successful candidate will be responsible for designing core gameplay and systems, ensuring clear solutions and adaptability during development. They must possess strong UE design skills, proficiency in prototyping tools like XD/Axure, and an understanding of the game development lifecycle. The role requires 3+ years of system planning experience, the ability to independently develop core systems, UI, and numerical values, along with strong teamwork and stress resistance.
Must have:
  • Design core gameplay and systems.
  • Possess high-quality UE design skills and use prototyping tools like XD/Axure.
  • Understand game development processes and independently plan medium to large systems.
  • Write clear requirement documents.
  • Collaborate closely with copywriters, programmers, and artists.
  • 3+ years of system planning experience.
  • Ability to independently develop core systems, UI, and numerical values.
  • Strong team cooperation and stress resistance.
  • Appreciation for art and copywriting, attention to detail and experience implementation.
Good to have:
  • Experience in complete R&D processes, launched products, or product operation and maintenance.
  • In-depth analysis of ACG cultivation card games or idle card games.
  • Experience in design, industrial design, film, or directing.

Job Details

Job Description

1. Responsible for the design of core gameplay & systems within the game, with clear self-deconstruction of solutions, complete judgment of boundary conditions, reasonable and clear handling solutions, and the ability to adapt to actual situations during development. Possess high-quality UE design capabilities, required to use prototyping tools such as XD/Axure, with complete design draft information and clear interaction logic.

2. Understand the game development process, capable of independently planning medium to large-scale systems in games (1-2 month development cycle), organizing and writing requirement documents for designers, developers, and testers to clarify functional requirements.

3. Work closely with copywriters, programmers, and artists, responsible for functional design and promotion of execution.

Job Requirements

1. 3 years or more of system planning experience; experience in complete R&D processes, experience with launched products, experience in operation and maintenance of launched products, or outstanding experience is preferred.

2. Love games, in-depth analysis of ACG cultivation card games or idle card games is preferred.

3. Possess certain appreciation for art and copywriting, attention to detail and experience implementation, able to capture the most attractive parts of art and copywriting settings and implement them into actual game experience; experience in design, industrial design, film, directing and other related fields is preferred.

4. Capable of independently developing core systems, UI, numerical values and other content, with a good overall perspective.

5. Strong team cooperation awareness, able to actively undertake boundary work, and possess good stress resistance.

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