2D Art Lead for New Competitive Project

7 Minutes ago • 5 Years +

Job Summary

Job Description

Responsible for defining and controlling the overall 2D art style of the game, overseeing the design implementation of characters, monsters, weapons, and scenes. Independently or guiding the design team to complete concept designs and collaborate with upstream and downstream teams. Develop methodologies and art design specifications, ensuring efficient development. Manage the project design team's technology, personnel, progress, and quality, and coordinate with external art partners to ensure project milestones.
Must have:
  • Define and control overall 2D art style for the game.
  • Oversee design implementation for characters, monsters, weapons, and scenes.
  • Independently complete or guide concept design.
  • Collaborate with upstream and downstream teams.
  • Develop art design specifications and guide efficient team development.
  • Manage project design team's technology, personnel, progress, and quality.
  • Coordinate with external art partners.
  • Strong self-drive and sense of responsibility.
  • Experience as a 2D Art Lead with 0-1 project experience.
  • 5+ years of game art design experience.
  • Proficient in stylized aesthetic shaping.
  • Solid drawing foundation and acute sense of color.
  • Familiar with art content for various positions in game design.
  • Knowledge of MOBA and competitive games.
  • Understanding of post-apocalyptic light sci-fi themes.
  • Ability to personally participate in production and guide character, scene, UI work.
Good to have:
  • Successful game art management experience.
  • Rich experience in internal and external team collaboration.

Job Details

Job Description

1. Responsible for defining and controlling the overall 2D art style of the game, following up on the design implementation of characters, monsters, weapons, and scenes.

2. Able to independently lead or guide the design team to complete concept designs, and collaborate with upstream and downstream teams to fulfill requirements.

3. Able to output methodologies, cooperate with the team to formulate corresponding art design specifications, and guide the team for efficient development.

4. Responsible for the overall coordination of the project design team's technology, personnel management, work progress, and quality, ensuring the smooth completion of game art work.

5. Responsible for communication and对接 with art partners, formulating the art team's work plan, and ensuring project progress.

Job Requirements

1. A doer, with strong self-drive and a sense of responsibility; has experience as a 2D Art Lead, with 0-1 project experience.

2. 5+ years of game art design experience, proficient in stylized aesthetic shaping, with excellent international aesthetic ability and vision.

3. Originating from character concept design, with a solid drawing foundation, acute sense of color, rich imagination, high creative efficiency, and familiarity with the art content of various positions in game design.

4. Passionate about MOBA and competitive games. Possesses sufficient knowledge and understanding of post-apocalyptic light sci-fi themes.

5. Able to personally participate in production, and can guide character, scene, UI, and other work, with high aesthetic standards, and able to drive and improve the overall aesthetic of the team.

6. Successful game art management experience is preferred; rich experience in internal and external team collaboration is preferred.

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