1. According to project needs and world view settings, complete high-quality scene layout and atmosphere creation.
2. Participate in optimizing 3D level design workflow, actively identify problems in self and upstream/downstream and propose solutions, and continuously improve art quality.
3. Performance optimization, reasonable planning of map performance and resource size.
4. Possess level design thinking, provide reasonable suggestions for map movement requirements given by level designers and continuously improve and iterate.
5. Possess full-process production capability from white model to lighting for level design.
6. Keenly follow industry trends, always ensure art quality far exceeds competitors.
1. Graduated from an art academy or major, with superior artistic talent, solid art foundation, keen sense of color and material, and very high aesthetic ability.
2. Love games, familiar with modern urban themes, 3+ years of level design experience preferred.
3. Love life, have a delicate and beautiful pursuit of quality of life, be good at discovering touching details in real life, and form specific solutions to implement them in game scenes.
4. Simple and sincere, strong sense of responsibility, rich experience in cross-functional communication, patient and friendly expression, with the awareness and ability to actively discover and promote problem solving.
5. Proficient in Unity engine, skilled in various DCC tools and engine plugins required for level design.
6. Bonus points: complete project experience, life simulation game development experience, open-world map creation experience, city creation experience.
※ Special note: Please be sure to attach your portfolio to your resume.