Senior Level Artist (City Life Simulation)

9 Minutes ago • 3 Years +
Level Art

Job Description

This role involves creating high-quality scene layouts and atmospheres for city life simulation games, optimizing 3D level design workflows, and ensuring performance. The Senior Level Artist will apply level design thinking to iterate on map requirements and manage the full production process from whiteboxing to lighting, while staying updated on industry trends to maintain superior art quality.
Good To Have:
  • Complete project experience
  • Experience in life simulation game development
  • Experience in open-world map creation
  • Experience in city creation
Must Have:
  • Art school or major graduate with solid art foundation and high aesthetic ability
  • 3+ years of level design experience, familiar with modern urban themes
  • Proficient in Unity engine and various DCC tools/engine plugins for level design
  • Strong sense of responsibility and good communication skills
  • Ability to create high-quality scene layouts and atmospheres
  • Possess full-process production capability from white model to lighting for level design

Add these skills to join the top 1% applicants for this job

cross-functional
unity
game-texts
lighting-shading
user-experience-ux
level-design

Job Description

1. According to project needs and world view settings, complete high-quality scene layout and atmosphere creation.

2. Participate in optimizing 3D level design workflow, actively identify problems in self and upstream/downstream and propose solutions, and continuously improve art quality.

3. Performance optimization, reasonable planning of map performance and resource size.

4. Possess level design thinking, provide reasonable suggestions for map movement requirements given by level designers and continuously improve and iterate.

5. Possess full-process production capability from white model to lighting for level design.

6. Keenly follow industry trends, always ensure art quality far exceeds competitors.

Job Requirements

1. Graduated from an art academy or major, with superior artistic talent, solid art foundation, keen sense of color and material, and very high aesthetic ability.

2. Love games, familiar with modern urban themes, 3+ years of level design experience preferred.

3. Love life, have a delicate and beautiful pursuit of quality of life, be good at discovering touching details in real life, and form specific solutions to implement them in game scenes.

4. Simple and sincere, strong sense of responsibility, rich experience in cross-functional communication, patient and friendly expression, with the awareness and ability to actively discover and promote problem solving.

5. Proficient in Unity engine, skilled in various DCC tools and engine plugins required for level design.

6. Bonus points: complete project experience, life simulation game development experience, open-world map creation experience, city creation experience.

※ Special note: Please be sure to attach your portfolio to your resume.

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