1. Draw early atmosphere maps for relevant scenes based on plot and regional cultural settings.
2. Draw scene-related buildings, shops, furniture, objects, etc. required for the game.
3. Collaborate with level designers on set dressing, landscaping, and related planning, and provide constructive feedback from a professional perspective.
1. Solid drawing foundation, keen sense of color, rich imagination, and high aesthetic ability.
2. Over 3 years of experience in scene original painting, proficient in painting tools such as PS.
3. Basic modeling software skills, able to collaborate with upstream and downstream departments to build white boxes and describe designs.
4. Simple and sincere, strong sense of responsibility, rich cross-functional communication experience, patient and friendly communication style, with the awareness and ability to proactively discover and solve problems.
5. Love life, have a delicate and beautiful pursuit of quality of life, be good at discovering touching details in real life, and form specific solutions to implement them in game scenes.
6. Love games, have research in home building/interior design or landscape planning/urban planning, experience in life simulation projects preferred.
7. Possess a collaborative spirit, be proactive, have a strong sense of responsibility, be able to withstand certain pressure, and maintain a learning attitude.