Senior Character Concept Artist

7 Minutes ago • 5 Years +
Concept Art

Job Description

This role is for a Senior Character Concept Artist responsible for designing character IP and commercial skins. The ideal candidate will have over five years of experience in character concept art, with a strong foundation in art, modeling, and understanding of structure, light, and perspective. Proficiency in Japanese/Korean Q-version art style, Photoshop, and 3D auxiliary tools like Blender/ZBrush is essential. The role also requires experience in outsourcing quality control, strong communication, and the ability to utilize AI drawing tools for design.
Good To Have:
  • Experience in IP skin design, commercial skin design, or character pipeline
  • Experience in outsourcing quality control and docking
  • Excellent learning ability, proactive in researching and applying new technologies
  • 5+ years of game concept art experience, with 2-3 years focused on Q-version projects
  • Successful online project experience, especially in auto-battler games
  • Basic 3D auxiliary skills (Blender, ZBrush, Designdoll, DAZ)
Must Have:
  • Responsible for character IP skin design and commercial skin design
  • Excellent design ability and creativity
  • Proficient in 3D game concept art design standards and specifications
  • Over five years of character concept art design experience
  • Strong artistic foundation and modeling ability
  • Deep understanding and precise expression of structure, light, and perspective
  • Proficient in color theory for Q-version characters, conforming to Japanese/Korean aesthetics
  • Strong line art ability
  • Proficient in Japanese/Korean Q-version art style
  • Up-to-date aesthetic and understanding of mainstream Q-version game art trends
  • Proficient in Photoshop and other drawing software
  • Ability to use AI drawing tools for auxiliary output and design inspiration

Add these skills to join the top 1% applicants for this job

communication
character-design
color-theory
concept-art
game-texts
quality-control
photoshop
zbrush
blender

Job Description

1. Responsible for character IP skin design, commercial skin design, possessing excellent design ability and creativity.

2. Proficient in 3D game and concept art design standards and specifications, with a complete understanding of design implementation.

3. More than five years of experience in character concept art design, with a preference for those with IP skin design, commercial skin design, or character pipeline experience.

4. Experience in outsourcing quality control and docking, with strong communication skills.

5. Able to use AI drawing tools for auxiliary output, possessing excellent learning ability, and able to actively research and learn new technologies and apply them to work.

Job Requirements

1. Artistic Foundation: Strong modeling ability, deep understanding and precise expression of structure, light, and perspective. Proficient in color theory, capable of creating harmonious, bright, and attractive Q-version character color schemes that conform to Japanese and Korean aesthetic preferences. Strong line art ability, with clean, smooth, reasonably structured, and expressive lines.

2. Q-version Style and Design Ability: Proficient in Japanese/Korean Q-version art style, familiar with its modeling characteristics. Strong style adaptability. Up-to-date aesthetic and trend-following, understanding current mainstream Q-version game art trends and player preferences.

3. Project Experience and Professional Skills: 5 years or more of game concept art experience, with 2-3 years focused on Q-version style projects, and successful online project experience preferred, especially auto-battler game experience. Proficient in Photoshop and other drawing software. (Bonus points) Basic 3D auxiliary skills (e.g., using Blender, ZBrush, Designdoll, DAZ). AIGC tool application, understanding and reasonable use of AI tools for early design inspiration exploration.

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