1. Proficient in using 3D software to create skeletal animations, skeletal rigging, and action design and production.
2. Create character animations and optimize effects according to requirements.
3. Have a strong understanding of action principles and rich creativity.
4. Communicate well with art and team to accurately meet project development needs.
1. Possess over 3 years of experience in action game projects and be familiar with the workflow of skeletal animation.
2. Have a sense of responsibility, a strong willingness to learn and a spirit of daring to accept challenges, and be able to withstand certain work pressure.
3. Possess a solid art foundation and software application skills.
4. Proficient in creating combat-related requirements.
5. Have some basic knowledge of UE engine and experience in facial expression production.