1. Design and implement tools to support different modules of game content, such as combat, levels, and story performance;
2. Improve R&D efficiency and quality, maintain and enhance the stability, usability, and performance of existing tools;
3. Identify efficiency and quality issues in the corresponding content production pipeline, and find and provide improvement solutions;
1. Proficiency in at least one of C#, Python, or C++, and familiarity with command line for different operating systems;
2. Familiarity with version control software like Git and Perforce, and ability to develop plugins and triggers for them;
3. Familiarity with Unity editor extensions, resource import, packaging, and building;
4. Familiarity with native application development and publishing process for at least one platform among Windows, iOS, Android, PlayStation;
5. Familiarity with Jenkins or TeamCity, and interest in CI/CD and automation;
6. Good communication and collaboration skills, self-driven learning ability and problem-solving ability, strong sense of responsibility;