Content Designer - Unannounced Game

undefined ago • All levels • Game Design

Job Summary

Job Description

As a Content Designer, you will craft exciting experiences for players by designing and implementing gameplay within existing systems. You'll also design narratives and write events in American English, utilizing an in-house scripting language. The role emphasizes ownership, collaboration, and a passion for quality in a creative, open environment. You'll contribute to an unannounced game, working with an experienced team to leave a lasting impact on fans.
Must have:
  • Design and implement gameplay experiences within existing gameplay systems.
  • Design narratives and write events in American English that thematically fit within the game.
  • Implement design using our in-house scripting language.
  • Take ownership of deliveries.
  • Work with other Content Designers and other disciplines.
  • Fluent in English with an excellent command of written American English.
  • A general interest in Strategy games.
  • A pronounced and varied interest in fiction (in particular science fiction, alt-history, fantasy, steampunk, post-apocalyptic, and others).
  • Experience with or interest in code-based scripting.
Good to have:
  • Professional experience in narrative design, game design.
  • Experience performing similar tasks in the modding community.
  • Strong passion for and experience with Paradox Development Studio Grand Strategy Games such as Stellaris, Europa Universalis, Crusader Kings, or one of our other franchises.
Perks:
  • 30 days paid vacation

Job Details

We seek storytellers and worldbuilders passionate about their craft and how to utilize dynamic game systems & mechanics best to create exciting experiences for our players. You must find motivation in having the freedom and responsibility to take ownership of tasks and deliver on agreed expectations. You care about quality, and you’re energized by the idea of our many fans around the world praising your work after release. You thrive in a prestigeless, open, and creative environment where people around you love their jobs and the games we make, and where your participation is encouraged in discussions ranging from technical design to art direction and game design. Bring your ideas to our highly experienced team, and together we’ll craft an exciting unannounced game that will leave a lasting impact on our fans.

Responsibilities

As a Content Designer, you will design and implement gameplay experiences within existing gameplay systems. You will also design narratives and write events in American English that thematically fit within the game. In your day-to-day work, you will implement your design using our in-house scripting language, take ownership of deliveries, and work with other Content Designers and other disciplines.

Required Qualifications

  • Fluent in English with an excellent command of written American English
  • A general interest in Strategy games
  • A pronounced and varied interest in fiction (in particular science fiction, alt-history, fantasy, steampunk, post-apocalyptic, and others)
  • Experience with or interest in code-based scripting

Desirable Qualifications

  • Professional experience in narrative design, game design or experience performing similar tasks in the modding community
  • A strong passion for and experience with Paradox Development Studio Grand Strategy Games such as Stellaris, Europa Universalis, Crusader Kings, or one of our other franchises

Work Culture

You will be part of an experienced team that thrives on collaboration, shared ownership, and a passion for excellence. We value proactive problem-solving and encourage you to speak up, challenge ideas, and drive improvements. Curiosity and a willingness to dive into new challenges are essential in our fast-paced environment. By bringing your energy and creativity, you'll grow as a developer and inspire those around you.

Practical information

We would like your application to include any relevant work samples and/or a link to your portfolio if you have one. We are especially interested in writing samples and any other content you have produced for games, other media, or even tabletop role-playing games. Don't hesitate to mention how many hours you've spent in any of our games in your application either, as it can become an advantage in your candidacy.

Scope: Full-time position

Reports to: Design Manager

We do not offer relocation for this position.

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About The Company

Today, Paradox consists of both publishing and internal game development. We have a broad portfolio of games and own the most important brands, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Prison Architect, Victoria, Age of Wonders and the World of Darkness catalog of brands. Since 2004, the company has published its games all over the world, initially through physical distribution but primarily in digital channels after 2006.

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

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