Creature Technical Director

59 Minutes ago • 3-5 Years • Animation

Job Summary

Job Description

The Creature Technical Director at Lucasfilm's Industrial Light & Magic (ILM) rigs and envelops characters, vehicles, and props in Maya. Responsibilities include running simulations (cloth, hair, rigid body, crowd, muscle), troubleshooting pipeline issues, scripting tools, participating in reviews and meetings, mentoring junior artists, and handling special projects. The ideal candidate will have 3+ years of relevant experience (or 5 years in lieu of a degree) as a Maya rigger in animation, VFX, or games. A strong understanding of anatomy, enveloping, and corrective sculpting is crucial. Experience running simulation shot work is a must.
Must have:
  • 3+ years experience (or 5 years)
  • Maya rigging expertise
  • Simulation shot work experience
  • Corrective sculpting knowledge
  • Anatomy and enveloping knowledge
  • Strong communication skills
Good to have:
  • Massive or Houdini experience
  • C++ programming
  • Modeling, texturing, or animation skills
  • Linux proficiency
  • Python scripting

Job Details

Job Summary:

Position Summary

The Creature Technical Director rigs and envelops characters from heroes to background creatures, vehicles and props in Maya. The Creature Technical Director is able to wrangle rigging and creature pipeline issues proficiently under the direction and guidance of their supervisors; and has the ability to run flesh-surface, hair, rigid sim, crowd, and/or cloth simulations.

What You’ll Do

  • Provide rigging and enveloping in Maya for various vehicles, characters, and creatures

  • Run cloth, hair, rigid body, crowd, or muscle simulations

  • Troubleshoot creature pipeline issues for artists in other disciplines

  • Script utilities/tools/plug-ins in Maya

  • Participate in reviews, dailies, and department meetings as required

  • Mentor entry level artists

  • Special projects as necessary

What We’re Looking For

  • 3 years relevant professional experience and a diploma in computer graphics, fine arts, design, or photography, or related field; OR 5 years of relevant experience in lieu of education

  • Experience as Maya rigger for assets in digital animation, visual effects, games, commercials

  • Experience running simulation shotwork

  • Experience in corrective sculpting

  • Knowledge of anatomy and enveloping

  • Positive attitude and team player

  • Good communication skills

  • Nice to have:

    • Experience with Massive or Houdini crowd software

    • C++

    • Basic proficiency in another discipline - modeling, texture, TD, animation

    • Proficiency with Linux

    • Expertise with Maya

    • Experience with python scripting

This position is with Lucasfilm Entertainment Company Ltd. LLC, which is part of a business segment we call Industrial Light & Magic. Lucasfilm Entertainment Company Ltd. LLC is an equal opportunity employer. Applicants will receive consideration for employment without regard to age, race, colour, religion or belief, sex, nationality, ethnic or national origin, sexual orientation, gender reassignment, marital or civil partner status, disability or pregnancy or maternity. Disney fosters a business culture where ideas and decisions from all people help us grow, innovate, create the best stories and be relevant in a rapidly changing world.

#JoinILM

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