Environment Artist (All Levels)

1 Month ago • All levels • Environment Art

Job Summary

Job Description

Environment Artists collaborate with various departments to conceptualize, model, set dress, texture, and develop the look of published environments for the pipeline. They use concept art and photographic references to bring concepts to life, working with creative and technical teams to create stunning, photorealistic environments for both film and episodic projects. Responsibilities include creating 3D environments, performing layout and set dressing, ensuring environment functionality, collaborating with lighting, and creating individual assets, along with sourcing reference materials and presenting environments for feedback.
Must have:
  • Proven track record contributing to photorealistic CG landscapes.
  • Proficiency with procedural set dressing and scattering systems.
  • Familiarity with 3D asset creation.
  • Strong understanding of visual language.
  • Technically proficient, self-motivated, and proactive.
  • Excellent time keeping skills, attention to targets and deadlines.
Good to have:
  • Experience with Houdini.
  • Experience with USD and Solaris.
  • Experience working with photogrammetry.
  • Experience with Katana.
  • Experience with 2.5D projection techniques in Nuke or similar packages.
  • Experience with scripting/automation.
  • Basic lighting skills.

Job Details

Position Summary 

  

Environment Artists work closely with multiple departments to conceptualise, model, set dress, texture and look-dev published environments for use across the pipeline. Build on related concept art and photographic references to bring the concept to life. Partner with creative and technical departments to create stunning, photoreal environments for both film and episodic projects.

What you'll do:

  • Responsible for creating 3D environments, both photorealistic and stylized.
  • Performing layout and set dressing of environments using 3D assets.
  • Ensuring published environments function correctly in the pipeline.
  • Work with the lighting department to ensure environments render efficiently and without errors.
  • Creation of individual assets including modelling, texturing, look dev, and publishing.
  • Sourcing suitable reference materials for required assets.
  • Responsible for presenting lit and shaded environments for feedback.
  • Working with lead environment artists to address any creative or technical feedback.
  • Participating in team reviews of work under development.
  • Meeting defined milestones within a timeline by attending dailies and participating in creative problem-solving.

 

What we're looking for:

  • Proven track record contributing to photorealistic CG landscapes.

  • Proficiency with procedural set dressing and scattering systems, including Layout.

  • Familiarity with 3D asset creation.

  • Strong understanding of visual language - texture, colour, dimension, scale, perspective, lighting, shade, composition depth of field, proportion, etc.

  • Technically proficient, self-motivated, proactive, and enjoys problem-solving.

  • Engages in the creative process with an inclusive and encouraging approach.

  • Excellent time keeping skills, attention to targets and deadlines.

  • Experience with Houdini.

  • Experience with USD and Solaris.

  • Experience working with photogrammetry.

  • Experience with Katana.

  • Experience with 2.5D projection techniques in Nuke or similar packages.

  • Experience with scripting/automation.

  • Basic lighting skills.

This role is Hybrid, which means the employee will be required to work a minimum of 2 days on-site per week at a Company designated location, and occasionally from home.

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