Environment Artist

1 Day ago • 3 Years +
Environment Art

Job Description

Environment Artists at Disney create photo-real environments and landscapes, leveraging strong traditional and digital art skills. They work with live action footage, digital photography, and computer graphic elements to seamlessly integrate environments into shotwork. Responsibilities include creating 2D/3D content, mattes, high-quality CG, participating in reviews, mentoring junior artists, meeting milestones, and setting up basic shaders and lighting.
Must Have:
  • Create original 2D and 3D content for environments.
  • Create multiple types of mattes from simple to moderately difficult.
  • Create high quality computer graphics within a shot.
  • Participate in team reviews of work under development.
  • Mentor Apprentice Jr. Artists and assist with their shots.
  • Meet defined milestones within a timeline.
  • Create maps in 2D and set up basic shaders for look development.
  • Create basic lighting setups in complex shaders.
  • Source suitable reference materials for required assets.
  • At least three years of relevant professional VFX experience.
  • College level diploma or higher in computer graphics, fine arts, design, or photography, or related field (or five years VFX experience in lieu of education).
  • Proven ability in one or more CG techniques (modeling, texturing, shading, lighting, look development, compositing) OR proven artistic ability.
  • Demo reel required.
  • High level of problem solving or creative thinking skills.
  • Extensive knowledge of Matte Painting techniques.
  • Strong English communication skills.
  • Fluent in Photoshop, 3dsmax, Maya, Houdini or similar.
  • Fluent in Vray or MRay or similar ray trace renderer.
  • Demonstrated ability to quickly pick up new software.
  • Strong knowledge and ability in perspective, value matching 35mm photography, physics of light and motion.
  • Understanding 2D compositing software.
  • Good working knowledge of specialist tools and plugins like Multiscatter, Speedtree.

Add these skills to join the top 1% applicants for this job

real-time-vfx
communication
unity
game-texts
lighting-shading
texturing
composition
houdini
photoshop
maya

Environment Artists create photo-real environments and landscapes and exhibit a strong foundation in photo-realistic, traditional, and digital art skills with an emphasis on landscapes. They work with live action footage, digital still photography, rendered computer graphic elements, and digital paint to create environments that are seamlessly integrated into assigned shotwork.

What You’ll Do

  • Create original 2D and 3D content that may comprise part or all of an environment
  • Create multiple types of mattes from simple to moderately difficult and allocate details based on the shot and feedback
  • Create high quality computer graphics within a shot using a variety of software programs, work under the general supervision of senior level artists and dial in the look of the element before handing to final comp
  • Participate in team reviews of work under development
  • Mentor Apprentice Jr. Artists and be able to assist them with their shots
  • Meet defined milestones within a timeline by attending dailies and participating in creative problem solving
  • Create maps in 2D and set up basic shaders for look development
  • Create basic lighting setups in complex shaders that look convincing and render efficiently
  • Source suitable reference materials for required assets

What We’re Looking For

  • At least three years of relevant professional VFX experience and at least a college level diploma or higher in computer graphics, fine arts, design, or photography, or related field; OR at least five years of relevant professional VFX experience in lieu of education
  • Proven ability in one or more CG techniques, including modeling, texturing, shading, lighting, look development, or compositing; OR, proven artistic ability in a non-CG field (impressive portfolio of figure drawing, landscape, animals, painting, composition, perspective, etc.)
  • Demo reel required
  • High level of problem solving or creative thinking skills
  • Must have extensive knowledge of Matte Painting techniques
  • Strong English communication skills
  • Fluent in Photoshop
  • Fluent in 3dsmax, Maya, Houdini or similar
  • Fluent in Vray or MRay or similar ray trace renderer
  • Comparable software experience considered
  • Demonstrated ability to quickly pick up new software
  • Strong knowledge and ability in perspective, value matching 35mm photography, physics of light and motion
  • Understanding 2D compositing software
  • Good working knowledge of specialist tools and plugins like Multiscatter, Speedtree, etc.

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