Environment Generalist TD | Directeur·trice technique des environnements numériques

5 Months ago • All levels • 3D Art

Job Summary

Job Description

The Environment Generalist TD is responsible for creating photo-real digital environments for high-end visual effects shots using 3D CGI techniques. Responsibilities include modeling, texturing, shading, look development, lighting, rendering, and matte painting. The role requires strong artistic and technical skills, proficiency in various software packages (Maya, Houdini, Photoshop, Nuke), and the ability to work collaboratively within a VFX pipeline. The candidate will work on assembling models, textures, and lights into CG scenes, troubleshoot technical issues, optimize renders, and collaborate with other departments to ensure high-quality deliverables. Experience with procedural tools and techniques, as well as a strong understanding of the entire VFX process is essential.
Must have:
  • VFX pipeline experience
  • Maya, Houdini proficiency
  • Photoshop, Nuke expertise
  • Modeling, texturing skills
  • Lookdev, lighting skills (environments)
  • Problem-solving abilities
  • Teamwork & communication
Good to have:
  • 2.5D workflow experience
  • Volumetric rendering experience
  • Digital matte painting skills
  • Photogrammetry/photo-based 3D reconstruction
  • VFX scripting (MEL, Python, VEX)
  • Linux OS experience

Job Details

Job description

Environment Technical Directors are responsible for creating photo-real digital environments for high end visual effects shots through the use of 3D CGI techniques which include: modeling, procedural geometry and scene assemblies, texturing, shading and lookdev, lighting, rendering and matte painting

Hear from our Head of Environments in Montreal here.


Responsibilities:


  • Leverage artistic and technical skills to contribute to all aspects of CG shots

  • Create models, textures, shading and look development setups for large scale environment scenes

  • Assembling models, digital matte paintings, textures, projections and lights into a CG scene for rendering

  • Create high detail photo realistic images using various external and in house software packages, including procedural tools and techniques

  • Lighting and scene assembly for other shots or assets as required, including characters and animation

  • Troubleshooting technical issues with CG scenes and optimising the renders to work within the resources available

  • Work with show leadership to identify the best approach for matching the quality of the plate photography

  • Creating full or portions of photo realistic digital matte paintings

  • Working with a shot Compositor to assemble renders and projections on shots

  • Working to develop the look of a shot, assets or sequence with the Visual Effects and CG Supervisors

  • Communicating with production on a regular basis in regards to schedules and deadlines

  • Working in partnership with other departments to ensure that shots are delivered to the highest possible standard

Job requirements

Essential Skills:


  • Previous experience working in a film VFX pipeline

  • Strong knowledge of Photoshop, Nuke

  • Strong knowledge of Maya, Houdini or other comparable DCC packages

  • Modeling, UV layout and texturing skills

  • Look development and Lighting with emphasis on environment scenes

  • A strong understanding of the entire VFX process

  • Good communication and organisational skills

  • Creative problem solving abilities

  • Excellent attention to detail

  • Able to take direction well and work as part of a team

  • Able to work well under pressure and meet deadlines while maintaining high quality results


Desirable Skills:


  • Experience with a wide range of generalist software used to create digital environments and matte paintings

  • Previous experience with 2.5 D workflow

  • Artistic skills in digital matte painting

  • Experience with volumetric rendering for clouds and atmosphere

  • A traditional arts background with an emphasis on photo-realism and environments

  • Previous experience working on a computer with the Linux operating system

  • VFX scripting (mel, python, vex, etc)

  • An understanding of cutting edge technology in the field such as photogrammetry and photo based 3D reconstruction


Framestore is proud to employ extraordinary talent across all genders, races, nationalities, religions, ages, abilities and sexual preferences. We aim to encourage and support all of our current and future employees to achieve their potential. No job applicant will receive less favourable treatment on any basis when applying for a career with us.


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About The Company

Framestore combines talent and technology to reframe the possible in film, content, advertising and immersive experiences.

Founded in 1986, Framestore is now a global company of over 3,000 people across eight locations. We create pixel-perfect images for blockbuster films and TV, iconic advertising campaigns and innovative immersive projects.

Our portfolio of work is underpinned by an industry-leading expertise in VFX and has resulted in a multitude of awards including Oscars and BAFTAs as well as a record number of Cannes Lions awards, which all cement our position at the forefront of innovation.

We have studios in London, Montreal, Vancouver, New York, Los Angeles, Chicago, Mumbai, Melbourne. Visit our website for current vacancies in film, advertising and immersive: https://www.framestore.com/careers 

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