Timi Studio Group, a game development and operation team under Tencent Games. Adhering to the vision of improving the entertainment quality of global players, Timi has been deeply cultivating in many game sub-fields, establishing leading core R&D capabilities domestically and globally.
Since its establishment in 2008, Timi has continuously launched a number of popular products, covering multiple categories such as multiplayer competitive, RPG, shooting, racing, strategy, and casual, with rich cross-platform R&D experience. Its works include "Honor of Kings", "QQ Speed", "CrossFire: King of Guns", "Call of Duty Mobile", "Tiantian Ailimin", "Return to Empire", "Pokémon Unite", "Metal Slug: Awakening" and many other well-known games, providing excellent game entertainment experience for hundreds of millions of users worldwide.
While expanding categories, Timi is also committed to continuously exploring the social value of games through cultural and creative practices and esports exploration, empowering games and transmitting positive energy to more players.
1. Clearly understand planning and original art intentions, cooperate with the lead artist to formulate game scene styles, and output scene production templates and standard specifications; lead and participate in specific scene editing and production tasks, and cooperate with scene models to ensure the quality of scene effects;
2. Lead the LA pipeline team, plan and control scene effects, and review and control the final effects according to the scene production and editing process;
3. Use the UE editor to restore and recreate scene original maps, control resource optimization performance, and ensure the final game effect of the scene;
4. Cooperate with TA to develop and verify scene-related functional effects, and have a good technical vision and technical thinking;
5. Responsible for the latest industry technology research, introduction, digestion, and promotion of the latest 3D technologies and tools;
6. Accumulate and share scene production experience, write courseware, train new recruits, and share design experience.
1. More than 5 years of terrain editing experience, with actual experience in related levels preferred;
2. Excellent control over scene presentation and atmosphere, rich knowledge of scenes and humanities;
3. Possess solid experience in scene model production, able to collaborate with scene model colleagues to enhance model effects;
4. Strong aesthetic control over overall composition, terrain expression, and model object matching;
5. Experience in leading and managing teams is preferred;
6. Experience in open-world map scene editing is preferred, and experience with PCG tools such as Houdini, World Machine, or World Creator is preferred.
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