Gameplay Programmer (C++, Middle/Senior)

undefined ago • All levels • Gameplay

Job Summary

Job Description

A Middle/Senior Gameplay Programmer contributes to the design and implementation of captivating gameplay features. This role involves close collaboration with designers, artists, and other engineers to create innovative and polished gameplay experiences. You will own critical gameplay systems from concept to polish, influence technical direction, and mentor junior programmers in a dynamic, player-focused studio environment, solving creative and technical challenges while maintaining code quality.
Must have:
  • Transform high-level gameplay concepts into robust, scalable, and maintainable code, ensuring features are engaging and aligned with the project vision.
  • Partner with game designers and artists to define feature specifications and ensure a unified creative and technical direction.
  • Develop quick prototypes to test gameplay ideas and iterate based on feedback to evolve concepts into final production features.
  • Take full ownership of gameplay systems including planning, development, debugging, optimization, and maintenance.
  • Engineer elegant solutions for creative and technical challenges, balancing innovation with stability and performance.
  • Write clean, reusable, and efficient C++/C# code with proper documentation and adherence to best practices.
  • Provide feedback to peers, guide junior developers, and champion best programming practices within the team.

Job Details

Job Purpose

A Middle/Senior Gameplay Programmer is a core contributor to the design and implementation of gameplay features that captivate players and elevate our game. You’ll work in tight collaboration with designers, artists, and other engineers to bring innovative and polished gameplay experiences to life.

You will own critical gameplay systems from concept to polish, influence technical direction, and mentor junior programmers in a dynamic, player-focused studio environment.

Main Responsibilities

  • Design and Implement Gameplay Features: Transform high-level gameplay concepts into robust, scalable, and maintainable code, ensuring features are engaging and aligned with the project vision.
  • Collaborate Across Disciplines: Partner with game designers and artists to define feature specifications and ensure a unified creative and technical direction.
  • Prototype Rapidly: Develop quick prototypes to test gameplay ideas and iterate based on feedback to evolve concepts into final production features.
  • Own Systems: Take full ownership of gameplay systems including planning, development, debugging, optimization, and maintenance.
  • Solve Problems: Engineer elegant solutions for creative and technical challenges, balancing innovation with stability and performance.
  • Maintain Code Quality: Write clean, reusable, and efficient C++/C# code with proper documentation and adherence to best practices.
  • Mentor & Review: Provide feedback to peers, guide junior developers, and champion best programming practices within the team.

Check out some projects at Saigon Studio:

  • Carmen Sandiego
  • Dungeons & Dragons®
  • Asphalt 8
  • Asphalt Legends Unite

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