3D Environment/Prop Artist

1 Month ago • All levels
3D Art

Job Description

Gameloft Saigon is seeking a Mid-Senior Level 3D Environment/Prop Artist to join their bold and talented team. The role involves modelling and texturing environments and props, both organic and hard surfaces, in high and low poly. Responsibilities include meeting deadlines, collaborating with various departments, defining material and light properties for shaders, and identifying asset and workflow problems.
Must Have:
  • Model and texture environments (terrain, landmarks, props, architecture) based on concepts, references, and technical specifications.
  • Model organic and hard surfaces in high poly and low poly.
  • Be responsible for meeting deadlines and collaborating with Design, Art Lead, and other departments.
  • Help define material and light properties for environment shaders.
  • Possess a keen eye for detail and correctness, easily identifying problems in modeled assets and workflow.
  • Coordinate effectively with team members.

Add these skills to join the top 1% applicants for this job

game-texts
texturing

If you’re looking for an exciting challenge opportunity and want to work with a group of bold and talented people, don’t hesitate and join us in Saigon!

JOB DETAILS

ABOUT YOU

ABOUT US

Main Responsibilities:

  • Modelling/texturing environments (terrain, key landmarks, props, architecture) based on concepts, reference, 3D mock-ups, art direction and technical specifications.
  • Modelling both organic and hard surfaces in high poly and low poly.
  • Becoming responsible for reaching deadlines and collaborating with Design, Art Lead and other departments.
  • Helping to define material and light properties for environment shaders.
  • Having a keen eye for detail and correctness, easily identifying problems in modeled assets and workflow.
  • Coordinating with members of the team.

Check out some projects at Saigon Studio:

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