Houdini Artist

9 Minutes ago • All levels
3D Art

Job Description

Gaijin Entertainment is seeking a Houdini Artist to create procedural environment assets and develop procedural systems for games like War Thunder and Enlisted. Responsibilities include integrating Houdini assets into game engines, collaborating with artists, and maintaining the digital asset library. The role requires strong Houdini and VEX expertise, experience in environment modeling, and a solid understanding of game development pipelines.
Good To Have:
  • Knowledge of 3ds Max.
  • Experience integrating Houdini tools into other 3D applications.
  • Broad technical background (scripting, tool development).
Must Have:
  • Create procedural environment assets in Houdini (houses, rocks, landscapes, vegetation, roads, cities).
  • Develop procedural systems for assets and levels.
  • Integrate Houdini assets and tools into game engine pipelines.
  • Collaborate with artists and level designers to build cohesive environments.
  • Maintain and support the Houdini digital asset library.
  • Provide ongoing support for the Houdini toolset.
  • Strong expertise in Houdini, including the VEX language.
  • Proven experience in environment modeling (procedural assets, architecture, natural objects).
  • Solid understanding of game development pipelines and experience working with game engines.
  • Portfolio with successful procedural environment asset projects.
  • Previous experience in game development companies or creating content for games.
Perks:
  • A diverse and interesting range of tasks that will greatly enhance your portfolio.
  • Working in a company that produces large-scale projects for millions of players around the world.
  • Competitive salary (the level of salary is discussed individually with the candidate at the interview).
  • Work format: remote or office. Flexible start of the working day.
  • Health insurance.

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We are ready to consider applicants from anywhere in the world. You can work with us remotely.

Your responsibilities:

  • Create procedural environment assets in Houdini (houses, rocks, landscapes, vegetation, roads, cities);
  • Develop procedural systems for assets and levels;
  • Integrate Houdini assets and tools into game engine pipelines;
  • Collaborate with artists and level designers to build cohesive environments;
  • Maintain and support the Houdini digital asset library;
  • Provide ongoing support for the Houdini toolset.

Our candidate should have:

  • Strong expertise in Houdini, including the VEX language;
  • Proven experience in environment modeling (procedural assets, architecture, natural objects);
  • Solid understanding of game development pipelines and experience working with game engines;
  • Portfolio with successful procedural environment asset projects;
  • Previous experience in game development companies or creating content for games.

The advantage will be:

  • Knowledge of 3ds Max;
  • Experience integrating Houdini tools into other 3D applications;
  • Broad technical background (scripting, tool development).

Our offer to the finalist:

  • A diverse and interesting range of tasks that will greatly enhance your portfolio;
  • Working in a company that produces large-scale projects for millions of players around the world;
  • Competitive salary (the level of salary is discussed individually with the candidate at the interview);
  • Work format: remote or office. Flexible start of the working day;
  • Health insurance.

To apply for the position, send us your complete application (a letter of introduction, your CV and qualification certificates) including your salary expectations, exclusively as a digital document, with the job position title in mail subject, to job@gaijinent.com, also mentioning how you found out about the position.

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