Lead 3D Environment Artist

1 Month ago • 6 Years + • Technical Art • 3D Art

About the job

Job Description

Magic Media seeks a Lead 3D Environment Artist to lead and mentor a team, create high-quality environment assets, collaborate with other teams (designers, technical artists, animators), work with clients to meet artistic and technical standards, optimize assets for engine/platform constraints, and expand team capabilities through training and recruitment. Responsibilities include task delegation, project planning, pipeline documentation, technical innovation, problem-solving, and representing the team's needs. The role requires strong leadership, technical skills, and a collaborative spirit.
Must have:
  • 6+ years environment art experience, 2+ years lead experience
  • Unreal Engine expertise
  • Exceptional sculpting & modeling skills
  • PBR texturing knowledge
  • Modern pipelines and workflows knowledge
  • Mentorship and team leadership skills
Perks:
  • Permanently remote position
  • Skill improvement opportunities
  • International work environment
  • Career growth and development
  • Flexible working hours
  • Inclusive culture
  • Ongoing training

Description

Magic Media is a pioneering media, entertainment, and tech group powered by creativity and innovation. We have a physical presence in 14 countries and expertize in the areas of art, animation, cybersecurity, game development, software development, VFX, and video production amongst others. We work with leading developers and publishers within the games and tech industry, providing support and solutions designed around individual needs and carried out by global experts.

Magic Media is currently seeking a Lead 3D Environment Artist to help our team on their next adventure. The ideal candidate enjoys putting their skills and knowledge to use in a variety of styles. Your broader experience in game development and the environment pipeline will help you work collaboratively with designers, concept artists, technical artists, and animators to create an immersive and epic experience. 

WHAT YOU WILL DO:

  • Lead and mentor a team of artists, ensuring that each has clear, concrete tasks, goals, and regular constructive feedback.
  • Create a diverse range of high-quality environment assets, from sculpting to implementing in the engine.
  • Partner closely with producers in helping delegate tasks, plan estimates, and arrange meetings as needed to ensure individuals' workloads are manageable and the team's deliverables can be completed on schedule.
  • Work with clients in upholding their artistic vision and ensuring outgoing work is technically sound and meets technical standards.
  • Partner with Tech Art and Engineering throughout development to ensure assets are functionally sound and optimized for engine/platform constraints.
  • Help continue to expand the capabilities of the Environment Art team through training, team building, refinements of process and techniques, and candidate recruiting and hiring.
  • Create pipeline and workflow documentation for the department as well as specific projects in need.
  • Explore opportunities to technically innovate, streamline tools and processes, and champion best practices for the team.
  • Engage in technical and aesthetic problem-solving efforts through to completion.
  • Be proactive about elevating your team's concerns to the larger team and making sure that your discipline is well represented.
  • Help work with recruiting exceptionally talented artists onto a team and helping them to learn and grow through mentorship and coaching.

Requirements

  • An accomplished artist with 6+ years of experience within the environment art discipline with 2+ years of experience as a Lead Environment Artist in game development.
  • Strong understanding of modern game engines, specifically Unreal, a must.
  • Expert knowledge of spatial design, composition, lighting, and detail hierarchy.
  • Exceptional sculpting and modeling skills for generating organic and hard surface environments assets.
  • Comprehensive knowledge of multiple major 3D and 2D packages such as Maya, Blender, Substance Painter/Designer, Photoshop, etc.
  • Demonstrated experience creating PBR textures and a strong understanding of the PBR texturing workflow.
  • Deep technical knowledge of modern pipelines, workflows, and techniques for developing environments with clean topology.
  • Experience working in multiple phases of game development - early prototyping through launch.
  • Passionate about mentoring others to further develop their artistic and technical skill sets and are excited about managing, leading, and continuing to grow a world-class environment art team.
  • Excellent organization, time management, and communication skills.
  • You have a great team spirit and are proactive.
  • Professional working English proficiency.

Note: Applications for this role must include a portfolio/reel (or link to a portfolio/reel). Applications that do not have this information will not be considered.

Benefits

  • Permanently remote position.
  • An opportunity to hone and improve your skills by applying them to a diverse variety of engaging projects.
  • Be part of an international group with offices worldwide.
  • Career growth and development.
  • Working closely with a team of like-minded people in a fast-paced, multicultural environment.
  • Ongoing training and professional self-improvement opportunities.
  • Flexible working hours.
  • An inclusive culture and open communication.

At Magic Media, our passion lies in gaming. Our vision is to create and deliver engaging and interesting games for our clients. We can deliver this high-quality work on any platform, whether it be on a console, PC, or mobile. We know that reputation and results go hand-in-hand. Therefore, we work hard to find experts and talented creators to deliver the best results.

If you do not meet all the requirements, but believe you’d still be a great fit for the role, don’t worry! We’d still love to hear from you, please get in touch!

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Explore gaming industy jobs in one of the leading Game Studios.

Santiago Metropolitan Region, Chile (Remote)

Bogotá, Bogota, Colombia (Remote)

Mexico City, Mexico City, Mexico (Remote)

Brasília, Federal District, Brazil (Remote)

Buenos Aires, Buenos Aires, Argentina (Remote)

Attica, Indiana, United States (Remote)

Belgrade, Serbia (Remote)

England, United Kingdom (Remote)

Prague, Prague, Czechia (Remote)

View All Jobs

Get notified when new jobs are added by Magic Media

Similar Jobs

Hasbro - Cinematics Animation Director

Hasbro, Canada (On-Site)

Kojima Productions - Network Programmer

Kojima Productions, Japan (On-Site)

SuperPlay - Tech Artist

SuperPlay, Israel (On-Site)

Sledgehammer Games - Expert Character Artist

Sledgehammer Games, Canada (On-Site)

undefined - Senior Technical Artist

Dallas, Texas, United States (On-Site)

Luma Pictures - Production Coordinator (Senior Level)

Luma Pictures, Australia (Hybrid)

The Walt Disney Company - Look Development Artist

The Walt Disney Company, United States (On-Site)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

The Walt Disney Company - Crowd/Fix Animator

The Walt Disney Company, United States (On-Site)

Kojima Productions - Tools Programmer

Kojima Productions, Japan (On-Site)

Larian Studios - Tools Director

Larian Studios, Ireland (On-Site)

Milk Visual Effects - Lighting TD

Milk Visual Effects, (Hybrid)

Riot Games - VFX Artist II - Gameplay, Teamfight Tactics

Riot Games, United States (On-Site)

Jobot - Lead Gameplay Animator

Jobot, United States (Remote)

Monsters Aliens Robots Zombies - Senior FX Artist

Monsters Aliens Robots Zombies, India (Remote)

DNEG - Environment Generalist - 3D

DNEG, India (On-Site)

Get notifed when new similar jobs are uploaded

Jobs in Kyiv, Kyiv city, Ukraine

Playrix - Data QA Engineer

Playrix, Ukraine (Remote)

Keywords Studios (Player Support) - Expert - Subtitle Translator/QCer: English to Ukrainian

Keywords Studios (Player Support), Ukraine (Remote)

Playrix - Support Engineer (Automation)

Playrix, Ukraine (Remote)

N-iX - Senior Android Engineer (#2519)

N-iX, Ukraine (Remote)

Playrix - Lead QA Engineer

Playrix, Ukraine (Remote)

Luxoft - Workflow Engineer

Luxoft, Ukraine (Remote)

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Hasbro - Technical Artist

Hasbro, United States (On-Site)

Inventivevfx - Visual Effects Artist

Inventivevfx, India (On-Site)

The Walt Disney Company - Pipeline Technical Director

The Walt Disney Company, India (On-Site)

Playrix - Technical Design Director

Playrix, Portugal (Remote)

Nintendo - Art Director (NST)

Nintendo, United States (Hybrid)

Noobz - Art Lead

Noobz, Poland (On-Site)

Limbic Entertainment - Technical Artist

Limbic Entertainment, Germany (Hybrid)

Gameskraft - Character Artist

Gameskraft, India (On-Site)

Get notifed when new similar jobs are uploaded