Lead Environment Artist - ILM London

14 Hours ago • All levels

Job Summary

Job Description

Lead Environment Artists oversee the work of an environments team, building photoreal, published CG environments for use across the pipeline. They work closely with Supervisors and Production Teams to define the creative vision, plan the technical approach, implement, and deliver the Environments work on projects. They also partner with Creative and Technical Departments to create stunning, photoreal environments for various film and episodic projects.
Must have:
  • Lead an environments team towards the creation of published CG environments that meet required visual and technical standards and are delivered on time
  • Review the work of your team, giving feedback and approving submissions for dailies
  • Provide technical support for your team, communicating any software issues to the developers
  • Perform layout and set dressing of environments using 3D assets
  • Create assets including modelling, texturing, lookdev, publishing
  • Work closely with other departments to ensure published environments function as required in the pipeline
  • Work with the lighting department to ensure environments render efficiently and without errors
  • Work with production to establish milestones and targets and then with the team to ensure targets are met
  • Attend bidding sessions with production and provide bids for environment work
  • Responsible for presenting lit and shaded environments for feedback and creative sign-off
  • Provide clear, concise and timely feedback for colleagues and peers in other departments

Job Details

**Position Summary**

Lead Environment Artists oversee the work of an environments team, building photoreal, published CG environments for use across the pipeline. Works closely with Supervisors and Production Teams to define the creative vision, plan the technical approach, implement and deliver the Environments work on a project(s). Also partners with Creative and Technical Departments to create stunning, photoreal environments for a variety of projects both film and episodic.

**What You’ll Do:**

  • Lead an environments team towards the creation of published CG environments that meet required visual and technical standards and are delivered on time
  • Review the work of your team, giving feedback and approving submissions for dailies
  • Provide technical support for your team, communicating any software issues to the developers
  • Perform layout and set dressing of environments using 3D assets
  • Create assets including modelling, texturing, lookdev, publishing
  • Work closely with other departments to ensure published environments function as required in the pipeline
  • Work with the lighting department to ensure environments render efficiently and without errors
  • Work with production to establish milestones and targets and then with the team to ensure targets are met
  • Attend bidding sessions with production and provide bids for environment work
  • Responsible for presenting lit and shaded environments for feedback and creative sign-off
  • Provide clear, concise and timely feedback for colleagues and peers in other departments

**What We’re Looking For:**

  • Proven track record contributing to photorealistic CG landscapes
  • Proven track record leading a team, supporting artists technically and creatively
  • Proficiency with procedural set dressing and scattering systems, including Layout
  • Strong understanding of visual language - texture, color, dimension, scale, perspective, lighting, shade, composition depth of field, proportion, etc
  • Collaborative, team-player attitude: open and receptive to new ideas, constructive criticism, direction and changes
  • Excellent communication and time keeping skills, attention to targets and deadlines
  • Experience with Houdini
  • Experience with USD and Solaris
  • Experience with RIS

As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required.

**This role is Hybrid, which means the employee will be required to work a minimum of 2 days on-site per week at a Company designated location, and occasionally from home.**

**JoinILM**

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About The Company

From classic animated features and exhilarating theme park attractions to cutting edge sports coverage, and the hottest shows on television, The Walt Disney Company has been making magic since 1923, creating unforgettable stories that connect with audiences around the world. And we’re just getting started!

The key to our success…. The Cast, Crew, Imagineers and Employees who honor Disney’s rich legacy by stretching the bounds of imagination to create the never-before-seen, bringing unparalleled entertainment experiences to people of all ages. Begin a career that delivers unparalleled creative content and experiences to audiences around the world and just imagine the stories you could be part of…

What is #LifeAtDisney like? It’s a series of magical moments with cast members and employees developing and telling our stories in the most innovative ways. Whether it’s a day spent as a Disney VoluntEAR, or celebrating the release of a new interactive experience, retail product or movie, our days are filled with the knowledge that we are creating entertainment experiences the whole family can enjoy. Follow @DisneyCareers on Facebook, Twitter and Instagram for a peek behind-the-curtain, and discover how you could connect to a world of stories with Disney!

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