Lead Environment Artist (Remote or In-Office)

3 Months ago • 5 Years +
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About the job

SummaryBy Outscal

Lead Environment Artist with 5+ years' experience in Unreal Engine, Maya/Max, Substance Designer, and creating environment textures. Strong communication and problem-solving skills are essential.

Description


Join Pipeworks Studios and make your mark on the gaming industry as a Senior Environment Artist on an exciting, recently announced Unreal-based AAA project. The Lead Environment Artist may function as a direct contributor and/or lead on a project. This role includes mentoring junior designers, working independently, and collaborating with stakeholders, clients, and the Project Art Director to lead or directly contribute on projects in their environment design, modeling, and texturing needs for a variety of styles and platforms.

Day To Day


Responsibilities
  • Create environments for individual projects, as needed
  • Work with the Project Art Director to determine project requirements, then research, develop, and implement it in engine
  • Research and stay up to date on current techniques and utilize most relevant processes for each task
  • Work with design to determine level flow and how it pertains to environments
  • Work closely with Technical Artist to develop new or improved techniques to improve quality and efficiency
  • Work with other departments as needed
  • Work independently and provide accurate time estimations for project planning
  • Work effectively with other artists and engineers to achieve project goals
  • Solve problems to the benefit of the project/team


Skills Knowledge and Expertise


Must Haves
  • Understanding of Maya and/or Max
  • Unreal experience is required; familiarity with Unity is also preferred
  • Ability to create environment textures within tools such as Substance Designer
  • Ability to create or work off of environment concepts that are in various stages of completion
  • Ability to consider suggestions and come up with creative solutions
  • Understanding of what tasks fall to art vs. design
  • Ability to keep a clear and consistent schedule
  • Strong communication ability
  • Provides accurate estimates for project planning
  • Understanding of bug fixing and investigation

Nice-To-Have Skills
  • Ability to use Zbrush
  • Ability to provide FX
  • Ability to whitebox levels
Education & Experience Required
  • Any degree or certification in relevant field or equivalent work experience AND
  • At least 5 years of experience in a similar role
  • Prior experience leading or managing Environment Art teams preferred
Materials Required
Candidate should provide portfolio of art that they have created or directed and a resume detailing the projects/studios that they have been a part of. Depending on experience, there might be an art test needed


What We Can Offer You


A Flexible Working Environment
Almost all of our roles allow for your choice of work location. We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.

Benefits
  • Medical, Dental, and Vision
  • 401K with employer match
  • Employer Paid Life Insurance Policy
  • Generous Paid Time Off
  • 20 Paid Company Holidays
  • Relocation
  • Paid Parental Leave
  • Employee Assistance Program
  • Fitness Club Discounts
  • Sports Team Sponsorship
  • Annual Company Events
  • Project Wrap Parties
A Commitment to Diversity, Equity, and Inclusion
Pipeworks Studios recognizes the importance of creating an environment where all of our employees feel included and empowered to bring ideas to the the table. We value each employee's unique experiences and perspectives and recognize that it is both the smart and right thing to foster diversity, equity and inclusion within our organization.

By diversifying our workforce, increasing equity, and ensuring that our individual differences are valued, we are better able to deliver an experience that reflects, inspires, and connects with our audience... because games are for everyone!

Pipeworks provides equal employment opportunities to all employees and applicants without regard to race, color, creed, sex, sexual orientation, gender identity or expression, age, religion, national origin, citizenship status, disability, or any protected category prohibited by local, state or federal laws.

Go to Pipeworks.com to see some of our continued efforts and our latest Diversity Report.

Studies have shown that women and people of color are less likely to apply for jobs unless they believe they meet every one of the qualifications in a job description. Our top priority is finding the best candidate for the job and if you are interested in the position, we would encourage you to apply, even if you don’t believe you meet every one of the qualifications above.

About Pipeworks Studios

While you may not know us, you certainly know our clients: Microsoft, Sony, Activision, Electronic Arts, and many more. Since 1999, Pipeworks has been helping define what’s next in real-world interactions by creating innovative, best-selling, cross-platform live games for top-tier publishers and properties.

We believe that games have the ability to transform the world outside the realm of traditional consumer games and that our people are the catalyst for making this vision a reality. In the center of our universe lies our people, players, and a deep-rooted passion for games that has created several multi-million dollar best-sellers, compelling original concepts, and a disruptive imagination that continues to explore how games can transform industries outside our own. We are seeking exceptionally talented and entrepreneurial game creators as we lead into the future of digital entertainment.

What products, ideas, dreams, and change will you help us create?

About The Company

You may not know us, but you certainly know our clients: Microsoft, Sony, Activision, Square and many others. At Pipeworks, we create innovative, best-selling, transplatform live games for top-tier publishers and properties. We have been creating hits since 1999, and we are seeking exceptionally talented and entrepreneurial game creators as we lead into the future of digital entertainment. Our studio is creative and collaborative, our projects are exciting and challenging, and our people are rockstars without the ego. We are located in the beautiful Pacific Northwest in downtown Eugene, Oregon – the home of the University of Oregon and a great place to work, live, and play.

 

Texas, United States (Remote)

Texas, United States (Remote)

Texas, United States (Hybrid)

Texas, United States (Remote)

Texas, United States (Remote)

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