Senior Environment Artist - Scene Composition

4 Months ago • All levels • Concept Art • 3D Art

Job Summary

Job Description

Lighthouse Games seeks a Senior Environment Artist with proven experience in shipping AAA games, specializing in scene composition and world-building. Strong technical proficiency in 3D modeling, texturing, and Unreal Engine is required. The role involves collaborating with Level Designers and Art Directors to create visually stunning environments that enhance player experience.
Must have:
  • Shipped AAA Games
  • 3D Modeling & Texturing
  • Unreal Engine Expertise
  • Scene Composition Skills
Good to have:
  • World or Large-Scale Games
  • Architectural Background
  • Strong Portfolio
  • Mentoring Junior Artists
Perks:
  • Discretionary Bonus Scheme
  • Private Healthcare

Job Details

Description

Lighthouse Games is a new AAA studio in Leamington Spa. We are defined by our pedigree of talent and serious ambition to build a new best-in-class game. When you join us at Lighthouse, you will be able to create the best work of your career in an environment that feels truly collaborative. You will learn from the best and work alongside the future greats of the gaming industry.

As a Senior Environment Artist, working closely with the Art Director and other key stakeholders, you will be responsible for creating visually stunning and artistically compelling game worlds that elevate player experience through meticulous scene composition and world-building. You will collaborate closely with Level Designers to shape both the large-scale layout and the moment-to-moment experience, curating impactful scenes that guide and immerse players.

With a focus on man-made structures. architecture, and scene planning, you will create believable environments that seamlessly blend aesthetics and gameplay needs. You will help define the visual identity of each space, using composition, lighting, and structural design to create a cohesive and memorable experience that supports the project’s overall art direction.

Key Duties Include

  • World Building & Scene Composition: Design and curate large-scale environments and architectural structures that support the game’s visual goals, create visual impact, and guide player movement through careful scene composition and layout
  • Collaborate with Level Design & Art Direction Teams: Partner with Level Designers to ensure each environment supports gameplay objectives, while working closely with the Art Director to maintain a cohesive and consistent visual style that enhances the player journey
  • Create and Implement High-Quality Environment Assets: Develop detailed 3D models and textures for man-made structures, props, and set pieces that define the look and feel of man-made environments and natural locations, in alignment with the game’s artistic vision
  • Optimize and Integrate Assets: Ensure environment assets are optimized for performance and seamlessly integrated into the game world, adhering to technical guidelines and gameplay requirements
  • Mentor and Guide the Environment Art Team: Provide leadership and mentorship to junior and mid-level artists, maintaining a high standard of quality and fostering a collaborative and creative team culture that aligns with the Art Director’s vision

Requirements

  • Shipped Games: Proven experience shipping at least one major game title as a Senior Environment Artist
  • Technical Proficiency: Advanced knowledge of 3D modeling and texturing software (e.g., Maya, 3DSMax, Blender, Substance Painter) and strong expertise in architectural and hard-surface modeling
  • Game Engine Expertise: Extensive experience with Unreal Engine or Unity, with a focus on scene composition, asset integration, and performance optimization
  • Artistic and Design Fundamentals: Strong understanding of shape, form, color theory, and composition principles, with a focus on creating visually compelling spaces that support gameplay and maintain the artistic vision
  • Collaboration and Leadership: Excellent communication skills and experience mentoring junior artists, with a proactive attitude towards cross-disciplinary collaboration and an ability to align environment art with the broader art direction goals

Desirable

  • Experience with World or Large-Scale Games: Strong background in building complex game environments that support visual consistency and player navigation
  • Architectural Background: Understanding of architectural styles with an ability to design spaces that feel believable and artistically cohesive
  • Strong Portfolio: A portfolio showcasing a diverse range of man-made environments or gameplay locations, demonstrating expertise in composition and visual design

Benefits

  • 25 Days Holiday, plus 1 day for your birthday
  • Studio Shutdown between Christmas and New Year
  • Discretionary Bonus Scheme
  • Private Pension Scheme
  • Private Healthcare
  • Health and Well-Being Benefits
  • Dental Care
  • Optical treatments
  • Mental Health Support

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About The Company

Lighthouse is a game development company, and our ambition is to create a studio that embodies what it means to be at the bleeding edge of video game development – a studio that enables developers to create the best work of their career, in an environment that feels truly collaborative.


We are a home for ambitious developers who value collaboration and possess a determination to deliver quality. We want talent to flourish in our state-of-the-art studio and welcome experienced developers with a passion for mentoring. Our studio is a great environment for new talent to grow and develop their careers because they will be part of an outstanding studio with a long, bright future, where they can learn from the best. 


As a growing AAA development studio, we are actively searching for talent and by joining Lighthouse you will work with some of the leading lights in AAA game development, who will support you in creating the best work of your career in an environment which fosters openness and respect.

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