Lead Game Designer

1 Month ago • 8 Years + • Game Design

Job Summary

Job Description

As a Lead Game Designer, you will spearhead the creative vision and design execution for our projects. You will manage a team of designers, define workflows, and ensure alignment with project goals, contributing directly to the success of our games. You will define and document core game systems and mechanics, ensuring they align with gameplay goals and work with cross-disciplinary teams to bring the game to life. This role includes leading a team, collaborating with stakeholders, and conducting competitor analysis.
Must have:
  • 8+ years of experience in Game Design
  • Experience leading design teams
  • Expertise in gameplay and systems design
  • Hands-on experience with Unreal Engine
  • Strong communication skills in English
Good to have:
  • Experience designing open-world systems
  • Strong eye for cinematic direction
  • Ability to conceptualize world-building
  • Experience with technical departments
  • Motivational leadership style
Perks:
  • Welcoming and creative workplace
  • 38-hour workweek
  • Flexible remote work options
  • Free drinks
  • Weekly organic fruit basket
  • Monthly credit card top-up
  • Lunch subsidy
  • Public transport ticket coverage

Job Details

Your role:
As a Lead Game Designer, you will spearhead the creative vision and design execution for our projects. You will manage a team of designers, define workflows, and ensure alignment with project goals, contributing directly to the success of our games. 
The kind of stuff you`ll be doing:
  • Collaborate closely with the Design Director and the Project Owner (or Creative Producer) to define and uphold the creative vision of the game. 
  • Take ownership of the design pipeline, ensuring quality, consistency, and timely delivery of design deliverables. 
  • Lead, mentor, and inspire a team of game and level designers to achieve their best work. 
  • Define and document core game systems, mechanics, and features, ensuring they align with gameplay goals. 
  • Oversee and iterate on game systems through player feedback, playtesting, and internal reviews. 
  • Work closely with cross-disciplinary teams, including artists, writers, and engineers, to bring the game to life.
  • Review and provide constructive feedback on design documents, prototypes, and ingame implementations. 
  • Conduct competitor analysis and stay updated on industry trends to ensure innovation and relevance.
Who are we looking for:
  • 8+ years of experience in Game Design, including 3+ years in a leadership role. 
  • Proven track record of working on at least 2 shipped titles, ideally including AA or AAA console or PC games. 
  • Expertise in gameplay, systems, and mechanics design, with experience leading teams on projects with complex requirements. 
  • Hands-on experience with Unreal Engine and familiarity with tools like Photoshop or other 2D/3D design software. 
  • A deep passion for gaming and an analytical mindset to learn from and improve upon industry best practices. 
  • Strong understanding of UX/UI principles and how they impact player experience. 
  • Excellent verbal and written communication skills in English. 
Additional responsibilities:
  • Collaborate on high-level pitches and presentations to secure buy-in from stakeholders. 
  • Work with narrative teams to ensure missions and scenarios align with the overarching narrative and world-building. 
  • Create and implement strategies for team development, including growth plans for junior and mid-level designers. 
  • Ensure that team workflows and pipelines are efficient, scalable, and welldocumented.
The ideal candidate also has one more of the following:
  • Experience designing open-world systems or working on fighting/combat gameplay. 
  • A strong eye for cinematic direction and narrative design, including story arcs and dialogue writing. 
  • Ability to conceptualize and implement world-building, lore, and immersive game elements. 
  • Prior experience in roles requiring collaboration with technical departments on tools and pipeline improvements. 
  • A motivational leadership style, fostering a culture of creativity, collaboration, and continuous improvement.
You are:
  • A natural leader who can motivate and inspire a team through passion, communication, and mentorship.
  • Highly organized and able to juggle multiple priorities and projects effectively.
  • Open to critique and adept at giving constructive feedback. 
  • Adaptable and eager to learn new tools and approaches. 
  • Driven to create exceptional player experiences through innovation and collaboration.
What we offer:
  • A welcoming and creative workplace located just 10 minutes from Munich’s central station. 
  • A 38-hour workweek, ensuring a healthy work-life balance. 
  • Flexible remote work options tailored to individual needs. 
  • Perks like free drinks, a weekly organic fruit basket.  
  • Monthly credit card top-up of €44 and a lunch subsidy (available for employees based in Germany, after the probation period). 
  • Public transport ticket coverage (only for employees working in Germany). 

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About The Company

We are an ambitious development team with 105 dedicated professionals and a proven track record of driving both internal and external IPs from inception through to LiveOps. We strongly believe in the power of team spirit and individual excellence. This commitment empowers us to conquer any challenge and deliver extraordinary games.

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (Hybrid)

Munich, Bavaria, Germany (Hybrid)

Munich, Bavaria, Germany (Hybrid)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

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