Lead Product Manager (Gameplay) - The Sims

2 Days ago • 5-10 Years

About the job

SummaryBy Outscal

Lead Product Manager for The Sims gameplay updates. 5+ years of PM experience, launching gameplay features for large titles, leading roadmap planning, and analyzing player data are must-haves. Passion for Life Simulation games is a plus.

Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.

You will be reporting to the Senior Director of Product Management .

Location Hybrid: San Francisco, CA; Vancouver, BC; Austin, TX; Seattle, WA

As a Lead Product Manager with Maxis, you will be part of the team improving our gameplay updates. Be the PM lead for gameplay roadmap planning and ensure our gameplay updates and DLCs delight players and drive business success.

Responsibilities:

  • Generate insights that identify new opportunities for game expansions and increase business and player impact of new Sims 4 DLCs

    • Collaborate with data, consumer insights, user research, and other teams to find qualitative and quantitative insights that improve the business performance and player satisfaction of gameplay features and updates

    • Recommend and manage AB tests that improve the gameplay experience

    • Work with large data sets to analyze player behavior and recommend gameplay features that enhance the player experience

  • Drive improvements to the Sims 4 gameplay roadmap process; Regularly refresh the backlog, use data to assess and evaluate opportunities, and with Design and Production, prioritize our future DLC and base game updates

  • Collaborate with Commercial and Marketing leaders to review changes to our DLC go-to-market and promotional plans

  • Lead Product Reviews and retrospectives that analyze previous gameplay releases and recommend changes to the roadmap based on learnings

Qualifications:

  • 5-10 years Product Management experience

  • Previous experience launching and optimizing gameplay features for a large title, particularly on PC and/or console

  • Previous experience leading roadmap planning for a large title

  • Analytical background; Experience turning data into actionable insights

  • High proficiency with Microsoft Excel

  • MBA, business, or software engineering background

  • Passion for games, especially Life Simulation games

Visit us at: https://www.ea.com/ea-studios/maxis

COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria): º $126,000 - $176,300 CAN Annually

  • California (depending on location e.g. Los Angeles vs. Sacramento): º $161,100 - $239,700 USD Annually

  • Washington (depending on location e.g. Seattle vs. Spokane): º $142,900 - $230,000 USD Annually

Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

$142.9K - $239.7K/yr (Outscal est.)
$191.3K/yr avg.
Redwood City, California, United States

About The Company

Maxis, creators of the ever-expanding Sims world, is an EA studio where a diverse collection of creatives make games that inspire players across the globe. We have offices in Redwood City, CA, Austin, TX, and Kitchener, ON, as well as team members based across the US and Europe.

Maxis is a place for people who see building games as a unique opportunity to change hearts and minds by giving players the chance to create their own unique experiences. Members of our team are working toward a better world not only through our games, but through employee resource groups and the Diversity, Equity, and Inclusion Council.

We support each other so we can be authentic. We foster connectedness so we can collaborate. We respect boundaries to build an environment that’s safe, creative, and ideal for tinkering. We’re on the lookout for diverse, innovative thinkers who want to make a positive impact on the world.

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