Director of Product

4 Months ago • 10-15 Years • Product Management • $167,300 PA - $259,300 PA

Job Summary

Job Description

Experienced Game Economy Director needed to lead & develop economic strategy for EA's Casual Mobile portfolio. Must have expertise in modeling, forecasting, and coaching. Competitive salary & benefits package.
Must have:
  • Game Economy Design
  • Modeling & Simulation
  • Business KPI Forecasting
  • Coaching & Mentorship
Good to have:
  • Market Research
  • Competitive Benchmarking
  • Evolving Best Practices
  • Product Roadmap Contributions
Perks:
  • Paid Time Off
  • Medical/Dental/Vision

Job Details

Want to work with some of the most beloved franchises in gaming? We are the Casual Mobile group at EA, and our portfolio includes both original and iconic IPs such as Design Home, Sim City Build-It, Covet Fashion, Pogo, and other catalog titles. Here at the Casual Mobile group we value a growth mindset backed by transparency and integrity. Our culture is rooted in leveraging creativity, data and product acumen to build compelling world-class mobile experiences for hundreds of millions of players around the world.

As a Director of Game Economy, you will work closely with game leaders across our portfolio to establish game and economy best practice, develop product design insights, and contribute to setting product roadmaps. You’ll also partner with game leaders to develop growth and talent strategies for developing designers. You will report to the Mobile Casual Head of Design.

Responsibilities

  • Oversee economy design of portfolio of titles

  • Provide direction and support to teams to develop economic strategy for each title

  • Work hands-on with each title’s economy to provide recommendations for actionable changes and future feature opportunities

  • Establish Economy best practice solutions across the portfolio for tuning, modeling, impact measurement, and regular monitoring

  • Partner with teams to define how new features interact with existing economies, testing strategies, quantify and prioritize opportunities within roadmaps

  • Mentor team PM & Designers how to analyze, model and execute on performant economies

  • Use market research as a competitive benchmark and identify evolving best practices and implementations

  • Contribute to broader portfolio strategies and product planning initiatives

Qualifications

  • 10+ years of experience in game design or product management

  • 5+ years in roles focused on economy design

  • Expertise in modeling, simulating, and forecasting economic changes to business KPIs

  • Proficient in coaching and mentorship

  • Ability to balance work across multiple titles and initiatives

Ceci ne s’applique pas au Québec.

COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

  • California (depending on location e.g. Los Angeles vs. Sacramento): º $170,500 - $259,300 USD Annually

  • New York (depending on location e.g. Manhattan vs. Buffalo): º $167,300 - $259,300 USD Annually

  • Jersey City, NJ : º $202,600 - $259,300 USD Annually

  • Colorado (depending on location e.g. Denver vs. Colorado Springs): º $180,100 - $237,200 USD Annually

  • Washington (depending on location e.g. Seattle vs. Spokane): º $167,300 - $238,500 USD Annually

  • British Columbia (depending on location e.g. Vancouver vs. Victoria): º $151,800 - $208,900 CAN Annually

Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

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