Performance Animation Expert - Realistic UE Research

4 Months ago • 8 Years +
Animation

Job Description

The role involves creating high-quality character performances and cinematic narratives using MotionBuilder and Maya. The candidate should have experience in handling motion capture data, including cleaning, editing, and dynamic adjustments, as well as experience in directing motion capture sessions. The candidate should be familiar with Unreal Engine, capable of using Sequencer for cutscene production, and experience with Metahuman facial animation is a plus. The candidate should have actual experience in creating cutscenes for movies or AAA games (8+ years). They should also have the ability to create character expressions/facial animations, understand performance and emotional expression, and possess basic understanding of cinematic language and narrative rhythm to independently drive production. Strong communication and collaboration skills are essential for cross-departmental cooperation and production changes.
Good To Have:
  • Experience with Metahuman facial animation.
Must Have:
  • Proficient in MotionBuilder and Maya for character animation and storytelling.
  • Experience in handling and adjusting motion capture data.
  • Experience directing motion capture sessions.
  • Familiarity with Unreal Engine and Sequencer for cutscenes.
  • Experience in creating cutscenes for movies or AAA games (8+ years).
  • Ability to create character expressions/facial animations.
  • Understanding of performance and emotional expression.
  • Basic understanding of cinematic language and narrative rhythm.

Add these skills to join the top 1% applicants for this job

unreal
maya

- 熟悉 MotionBuilder、Maya,能够独立制作高质量角色表演与镜头叙事 - 有处理 动作捕捉数据(清理、剪辑、动态调整)经验 - 有 动作捕捉现场指导经验,能与导演、演员、技术人员直接协作 - 熟悉 Unreal Engine,能使用 Sequencer 制作过场动画;有 Metahuman 面部动画经验者优先 - 有制作 电影或3A级游戏过场动画 的实际作品经验 (8年以上) - 有制作 角色表情/面部动画 的能力,理解表演与情感传达 - 具备基础的镜头语言、叙事节奏感,能够独立推进制作 - 良好的沟通协作能力,能适应跨部门合作与制作变动

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