Pipeline Developer (Nuke)

6 Days ago • 2 Years +

Job Summary

Job Description

The 2D pipeline developer works and supports the 2D pipeline team, artists, and supervisors to solve Nuke-related issues. Responsibilities include developing and maintaining efficient and creative workflows and tools for compositing artists. The developer will troubleshoot artist tool issues and develop effective solutions in collaboration with the pipeline team, identify and implement existing and new features, attend daily scrum meetings, write technical briefs and user documentation, and identify early areas of improvement and escalate issues as needed. The role involves working daily with the pipeline management team and team lead.
Must have:
  • Experience writing Nuke pipeline code using Python
  • Strong written and verbal communication skills
  • Understanding of object-oriented programming patterns
  • Comfortable with Git and unit testing
  • Basic DCC familiarity with Houdini, Maya
Good to have:
  • Experience with PyQt or PySide preferred
  • Understanding of Color Science is a plus
  • Experience programming in C++, esp using Nuke’s NDK preferred

Job Details

Le développeur de pipeline 2D travaille et soutient l'équipe de pipeline 2D, les artistes et les superviseurs pour résoudre les problèmes liés à Nuke. En collaboration avec d'autres membres de l'équipe pipeline, le développeur identifie et résout les défis complexes liés aux outils, aux plug-ins et aux flux de travail.


Principales responsabilités
  • Développer et maintenir des flux de travail et des outils efficaces et créatifs pour les artistes composteurs
  • Résoudre les problèmes liés aux outils d'artiste et développer des solutions efficaces en collaboration avec les membres de l'équipe du pipeline
  • Travailler quotidiennement avec l'équipe de gestion du pipeline et le chef d'équipe pour identifier et mettre en œuvre les fonctionnalités existantes et nouvelles
  • Assister aux réunions "scrum" quotidiennes
  • Rédiger des briefs techniques et de la documentation utilisateur
  • Identifier les premiers domaines d'amélioration et faire remonter les problèmes si nécessaire


Qualifications
  • Passion pour rester au courant des dernières fonctionnalités de Nuke
  • Au moins 2 ans d'expérience dans l'écriture de code de pipeline Nuke à l'aide de Python
  • Solides compétences en communication écrite et verbale
  • Talent démontré pour concevoir des flux de travail intuitifs et conviviaux pour les artistes sans sacrifier la fonctionnalité
  • Compréhension des modèles de programmation orientée objet
  • À l'aise avec Git et les tests unitaires
  • Désir de sonder et de comprendre le fonctionnement interne de systèmes complexes
  • Connaissance de base de DCC avec Houdini, Maya
  • Expérience avec PyQt ou PySide préférée
  • La compréhension de la science des couleurs est un plus
  • Expérience de la programmation en C++, en particulier en utilisant le NDK de Nuke, de préférence



The 2D pipeline developer works and supports the 2D pipeline team, artists and supervisors to solve Nuke related issues. In collaboration with other pipeline team members, the developer identifies and solves complex challenges for tools, plug-ins and workflows.


Key Responsibilities
  • Develop and maintain efficient and creative workflows and tools for composting artists
  • Troubleshoot artist tool issues and develop effective solutions in collaboration with the pipeline team members
  • Work daily with the pipeline management team and team lead to identify and implement existing and new features
  • Attend daily scrum meetings
  • Write technical briefs and user documentation
  • Identify early areas of improvements and escalate issues as needed


Qualifications
  • Passion for staying on top of latest features in Nuke
  • 2+ years experience writing Nuke pipeline code using python
  • Strong written and verbal communication skills
  • Demonstrated talent for designing intuitive, artist-friendly workflows without sacrificing functionality
  • Understanding of object-oriented programming patterns
  • Comfortable with git and unit testing
  • Desire to probe and understand the inner workings of complex systems
  • Basic DCC familiarity with Houdini, Maya
  • Experience with PyQt or PySide preferred
  • Understanding of Color Science is a plus
  • Experience programming in C++, esp using Nuke’s NDK preferred


About Us

Scanline VFX is an award-winning leader in the visual effects industry with 8 studios worldwide, including London, Los Angeles, Montreal, Munich (will cease to operate by year's end), Seoul, Mumbai and Vancouver. Since our beginning in 1989, we strive to set the highest standard of quality in everything we do. Through innovation, we generate solutions for our clients and raise the bar — both within our workplace and throughout our industry.


We look for explorers, people who are willing to go to new places and are open to testing, learning and iterating as they go. We believe great ideas come from everyone, so we actively encourage team members to ask questions and present their ideas.


Eyeline Studios

Eyeline Studios, our virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility. Learn more.


Powered by Netflix

Netflix’s investment in our pipeline, infrastructure, and workforce allows us to continue to push the boundaries of what is possible in visual effects. In addition to working on projects for Netflix, we continue to work with a variety of long-standing and new clients.


Come as you are. We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications.

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About The Company

Scanline VFX is an award-winning, global leader in the visual effects industry with studios in 7 core locations including London, Los Angeles, Montreal, Munich, Seoul, Stuttgart, and Vancouver. From humble beginnings over 30 years ago, we’ve grown to a team of over 1,200 made up of diverse nationalities from around the world. We believe in the power of storytelling and are committed to helping filmmakers realize their artistic vision. Underpinned by a commitment to innovation, collaboration and long-standing partnerships, we continue to develop innovative tools, techniques and technologies, to offer filmmakers the ultimate in creative freedom. Eyeline Studios, Scanline’s virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility.

Netflix’s investment in Scanline’s pipeline, infrastructure, and workforce allows Scanline to continue to push the boundaries of what is possible in VFX. In addition to working on projects for Netflix, Scanline continues to work with a variety of long-standing and new clients outside of Netflix.

Established in 1989 in Munich, Scanline became well-known for our ability to create photorealistic natural phenomena such as fire, smoke and water, having developed our proprietary fluid simulation software, Flowline. Scanline was the sole developer of Flowline and in 2008, and was the recipient of a Scientific and Technical Achievement Academy Award® for the software.

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