Why PlayStation?
PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.
PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.
The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation.
The Principal Graphics Engineer position is responsible for building out exciting rendering systems and features in the Bluepoint Engine to bring our team’s vision to life.
This position will be responsible for:
Collaborating with designers, artists, and programmers, to design, implement and iterate on rendering systems.
Extending existing rendering systems to provide new or improved functionality to meet the needs of content teams.
Optimizing high and low-level rendering code for console platforms.
Researching new real-time rendering techniques and features.
Mentoring less experienced engineers and technical artists.
Jumping in to help where needed.
What craft expertise you’ll have:
Technology Knowledge
Required: Strong C++ programming ability.
Required: Expert knowledge of HLSL/PSSL.
Desired: DirectX or AGC/GNM experience.
Desired: C#, USD.
Tool Knowledge
Required: Visual Studio with strong experience debugging and profiling code.
Required: Experience with CPU and GPU profiling tools; Razor, RenderDoc, etc.
Desired: Maya, Houdini, Jenkins.
Craft Experience
Required: Solid understanding of real-time rendering techniques.
Required: Ability to work within performance and memory constraints.
Required: Ownership experience with tools or backend systems for AAA games in areas such as; lighting, materials, shadows, raytracing, VFX, water, atmospherics, post-effects, GPU-driven rendering, or backend abstraction & resource management.
Desired: Experience writing tools for rendering systems; content cookers/compilers, shader code generators, DCC plugins, visualizers, etc.
Other Criteria:
Experience
Degree: B.S. in computer science or equivalent experience.
Years of Experience: 7+ years of rendering programming preferred.
Required: Strong experience that allows for mentoring and growth opportunities.
Required: Has shipped at least 2 AAA console games or equivalent experience.
Additionally, you should possess
A proven ability to manage time, self-organize, and meet deadlines.
Strong communication skills.
Critical thinking and problem-solving skills.
Strong organizational skills with an attention to detail.
A growth mindset and a positive outlook.
The ability to wring the last drop of performance out of any CPU or GPU.
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