Render Engineer

1 Year ago • 2 Years +

Job Summary

Job Description

The Render Engineer will be responsible for implementing new and improving existing graphic features, refactoring code, optimizing code, and fixing graphic bugs within a cross-platform game engine written in C++. The role involves writing code according to coding style and creating technical documentation. The ideal candidate will have experience with graphics APIs like DirectX, Vulkan, or OpenGL and shader languages such as GSL or HLSL. They should possess a strong understanding of the graphics pipeline, GPU architecture, and debugging/profiling tools.
Must have:
  • 2+ years of C++ development experience
  • Experience with graphics APIs (DirectX, Vulkan, OpenGL)
  • Experience writing shaders (GSL, HLSL)
  • Basic knowledge of linear algebra
  • Experience with debugging and profiling tools
  • Understanding of the graphics pipeline and GPU architecture
Good to have:
  • Intermediate level of English
Perks:
  • 24 business days of annual leave
  • 6 trust days per year
  • Career development and education opportunities
  • Premium Private Health Care
  • Mental well-being program (iFeel)
  • Life event bonuses
  • English courses with 50% contribution
  • Employee discounts
  • Personal Gaming Account
  • Coffee, fruits, and snacks in the office
  • Company events
  • Seniority Awards
  • Referral program

Job Details

Job Overview

Wargaming is looking for a Render Developer to join our Game Engine Development team. This position includes working on development of a cross-platform game engine which is written in C++.

What will you do?

  • Implement new and improve existing graphic features
  • Refactoring, code optimization, fix graphic bugs
  • Writing code according to code style
  • Creation of tech documentation

What are we looking for?

  • 2+ year of experience in commercial C++ development
  • Experience in any graphics API (DirectX, Vulkan, OpenGL)
  • Experience in writing shaders (GSL, HLSL)
  • Basic knowledge of linear algebra (vectors, matrices, quaternions)
  • Experience in creation of own 3D demo applications or creation of own engine
  • Knowledge and experience in working with debugging and profiling tools (Nsight, Renderdoc, PIX etc)
  • Understanding the graphics pipeline and GPU architecture
  • Practical knowledge of DirectX 11/12/Vulkan

What additional skills will help you stand out?

  • An intermediate level of English

Benefits

Benefits and perks are tailored to the local market and culture. Our benefits in Kyiv include:

  • 24 business days of annual leave per calendar year
  • 6 trust days per calendar year
  • Career development and education opportunities within the company
  • Premium Private Health Care (with wellness program option)
  • Mental well-being program (iFeel)
  • Life event bonuses (Employee’s Birthday, Marriage, Child’s Birth…)
  • English courses with 50% contribution
  • Employee discounts
  • Personal Gaming Account
  • Coffee, fruits, and snacks in the office
  • Company events
  • Seniority Awards
  • Referral program - You can recommend the best talents to the company and receive a reward

Please submit your CV in English to ensure smooth processing and review.

About Wargaming

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.

Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.

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