Render Programmer [Snowdrop]

1 Month ago • All levels
Rendering

Job Description

Snowdrop is a powerful game engine at Ubisoft, offering innovative tools for content creators. As a Render Programmer, you will join a committed R&D team, focusing on implementing, extending, and maintaining core render systems within Snowdrop. This role involves working with C++ and shader programming across multiple hardware platforms, ensuring high-quality, scalable solutions. You will collaborate with programmers, artists, and testers to enhance visual and performance standards, designing and iterating on render systems while managing performance and memory footprints. Debugging GPU and rendering issues and communicating with teams to define needs are also key responsibilities.
Good To Have:
  • Keen to participate in the development of junior team members
  • Used to communicate effectively with both technical and non-technical parties
  • Self-motivated and value quality, with good attention to detail
  • Creative and delight in overcoming technical limitations and solving difficult problems
  • Fluent in English
Must Have:
  • Design, implement, and iterate on new and existing render systems
  • Work with C++ and shader programming
  • Develop features for multiple platforms and different hardware capabilities
  • Be aware of performance and memory footprints of different approaches or techniques
  • Debug GPU and rendering issues
  • Communicate with the teams that use the technology to understand requirements and define implementation needs
  • Professional experience with C++ programming
  • Knowledge of various graphics APls (DirectX 11/12, OpenGL, Vulkan) and associated shader languages
  • Experience with performance critical programming
  • Thorough knowledge of 3D mathematics, rendering algorithms, and data structures
  • Ability to accurately predict task duration and understand dependencies
  • Experience with general purpose computations on GPUs
  • Awareness of new developments in APls and hardware
Perks:
  • Meal tickets with value of 30 ron/day
  • Access to private medical system and special subscription rates for family members
  • On site medical support
  • World Class Bronze subscription
  • Comprehensive wellbeing program (including physical fitness, mental health, financial education and internal communities)
  • Life insurance
  • Ubisoft bikes, free rental
  • Parking spaces for cars, bikes, motorbikes
  • Hybrid work model (minimum 3 days a week in office, 2 days from home)
  • Video games and consoles to borrow
  • Access to Ubisoft games via own Uplay account
  • Bookster (borrow books for free, delivered at home or in the office)
  • Free fruits and coffee in the office
  • Studio offered free days, confirmed on an annual basis for different events
  • Study leave
  • Christmas/ Easter celebration with a special gift
  • Partners’ discounts

Add these skills to join the top 1% applicants for this job

communication
rendering
cpp
data-structures
game-texts
vulkan
algorithms
open-gl
direct-x

COMPANY DESCRIPTION

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

JOB DESCRIPTION

Your life at Ubi

Snowdrop is a powerful game engine that enables Ubisoft content creators to set their creative minds free. Fast and flexible, Snowdrop gives developers innovative tools designed from the ground up for creating the unknown.

Snowdrop provides the perfect canvas for game developers to paint the games of the future.

Working in our render team, your primary focus will be on implementing, extending, and maintaining the various core render systems of our in-house engine Snowdrop™. As a render programmer you will be part of a very committed R&D team working with multiple hardware platforms. You will be expected to work in collaboration with other programmers, artists and testers to craft high quality, scalable solutions that bring Snowdrop and its various titles to an even higher visual and performant standard.

Your main mission

  • Design, implement, and iterate on new and existing render systems
  • Work with C++ and shader programming
  • Develop features for multiple platforms and different hardware capabilities
  • Be aware of performance and memory footprints of different approaches or techniques
  • Debug GPU and rendering issues
  • Communicate with the teams that use the technology in order to understand their requirements and to define the implementation and improvement needs

QUALIFICATIONS

The professional value you bring

  • Professional experience with C++ programming
  • Knowledge of various graphics APls (DirectX 11/12, OpenGL, Vulkan) and associated shader languages
  • Experience with performance critical programming
  • Thorough knowledge of 3D mathematics, rendering algorithms, and data structures
  • Ability to accurately predict task duration and understand dependencies
  • Experience with general purpose computations on GPUs
  • Have awareness of new developments in APls and hardware

The personal value you bring

  • Keen to participate in the development of the junior members of our team
  • Used to communicate effectively with both technical and non-technical parties
  • You are self-motivated and value quality in everything you do and have a good attention to detail
  • You are creative and delight in overcoming technical limitations and solving difficult problems
  • Fluent in English

ADDITIONAL INFORMATION

What do we offer benefits wise?

  • Meal tickets with value of 30 ron/day
  • Access to private medical system and special subscription rates for family members
  • On site medical support
  • World Class Bronze subscription
  • Comprehensive wellbeing program (including physical fitness, mental health, financial education and internal communities)
  • Life insurance
  • Ubisoft bikes, free rental
  • Parking spaces for cars, bikes, motorbikes
  • Hybrid: We embrace a hybrid work model, helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Our hybrid work model includes a minimum of 3 days a week in the office and the remaining 2 days working from home.
  • Video games and consoles to borrow
  • Access to Ubisoft games via own Uplay account
  • Bookster (borrow books for free, delivered at home or in the office)
  • Free fruits and coffee in the office
  • Studio offered free days, confirmed on an annual basis for different events
  • Study leave
  • Christmas/ Easter celebration with a special gift
  • Partners’ discounts

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