Senior AI Programmer (Unity)

1 Month ago • 3-5 Years

About the job

SummaryBy Outscal

About the job:
Incuvo, a leading VR game developer, seeks a Senior AI Programmer (Unity) with 3+ years of experience. Must-have skills include C#, AI systems, gamedev AI topics, and strong math background. Good-to-have skills include multithreading, Unity Engine knowledge, and mentoring experience.
Must have:
  • C# Programming
  • AI Systems
  • Gamedev AI
  • Strong Math
Good to have:
  • Multithreading
  • Unity Engine
  • Mentoring Skills
  • Other Languages
Perks:
  • Private Healthcare
  • English Lessons

Company Description

Founded in 2012, Incuvo is a studio of over 90 individuals working from Poland, Katowice. We have established our position worldwide in the VR games area, developing such titles like Layers of Fear VR, Blair Witch VR and Green Hell VR. With over 10 years of experience in making games and being engaged in the VR technology since 2019, Incuvo is aiming to expand the genre even further and become one of the key developers of the growing VR market worldwide. We want to combine our expertise with the creativity and skills of ambitious professionals to work on the new generation of VR titles.

The majority stakeholder of the studio is PCF Group S.A. (People Can Fly), a global independent AAA games developer and a Warsaw Stock Exchange public company. Founded in 2002, People Can Fly made its mark on the action-shooter genre, developing titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and its most recent game, Outriders. PCF is one of the leading Unreal Engine studios in the industry and operates in Poland, UK, US and Canada.

Job Description

Core

  • Propose, implement and own tasks and features in a timely fashion. 
  • Provide regular updates to the production. 
  • Consider the performance of the work that you do.
  • Breakdown your own tasks, update your progress, ask questions and raise issues to relevant stakeholders as well as proposing solutions when needed.
  • Work closely with Principal and project Architect to implement high quality features and code, proactively identify and address risk with the team.
  • Proactively participate in code reviews to share knowledge and learn from other team members.
  • Occasionally support Lead in recruitment projects with HR collaboration.
  • Stay informed of best practices and technical solutions used at the company.
  • Work with QA teams to define testing requirements for new and existing features.

AI

  • Work across multiple disciplines on the behaviors of a large variety of non-player characters.
  • Work closely with the design team and iterate with them game features gathering feedback from iterations.
  • Create dedicated tools and features.
  • Test, debug, profile and optimize implementations.
  • Design, implement into engine and maintain new AI features.
  • Track work in production systems.

Qualifications

  • 3+ years experience working in console / PC / VR / Mobile games.
  • Involved in the production cycle of at least 1 title.
  • Proven record of delivering shooting AI feature set.
  • Excellent primary programming language skills (C#).
  • Good knowledge of Source Control and Code Review tools in Git environment.
  • Good knowledge of Project Management Software (JIRA, Confluence, etc.).
  • Ability to work autonomously.
  • Strong math background (3d math, matrices, linear algebra).
  • Understanding of physics and classical mechanics.
  • Good understanding of usual algorithms and techniques used by AI teams in games.
  • Experience with performance measurement and optimization.
  • Experience in programming different gamedev AI topics like movement, navigation or decision-making logic.
  • Ability to write solid, reliable, efficient code.
  • “Game designer” like creativity to help solve gameplay problems.
  • Experience with multi-threading.
  • Good Unity Engine knowledge.
  • Good mentoring skills.
  • Strong verbal and written communication skills in English.
  • Fluent Polish language.

Nice to have:

  • Experience with other programming languages.
  • Experience with Project Management Software (JIRA, Confluence, etc.).
  • Experience with other languages.
  • Proficiency with Atlassian software (JIRA, Confluence).
  • Proficiency with Git and code reviews.
  • Experience with AI systems from Asset Store is a plus.

Additional Information

What we offer:

  • A competitive salary and stable employment.
  • Private health care.
  • Multisport card.
  • English language lessons.
  • Well located office in Katowice.
  • Flexible working hours.
  • Influence on project realization.
  • Experience gathered while working with world leaders of the industry.
  • Training and integration events.
  • Work with the use of the latest VR technology.
  • An informal atmosphere, no dress code, no unwanted formalities.
View Full Job Description

About The Company

People Can Fly is a global video game development company operating in Poland, the UK and North America.


We are one of the leading Unreal Engine studios in the industry.


Established in 2002, PCF made its mark on the shooter genre. The studio is known for titles such as Bulletstorm: Full Clip (launched on April 7, 2017), Gears of War: Judgment (published in 2013) and Bulletstorm (an original, Unreal Engine 3-powered onslaught of ‘kill with skill’ gameplay and blockbuster moments published in 2011) and award-winning Painkiller (launched in 2004).


People Can Fly's new RPG shooter Outriders is available now on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, PC, Google Stadia and Nvidia GeForce Now.


People Can Fly studio is currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Thunder - a new project based on one of the IPs from the Group’s portfolio.


SPREAD YOUR WINGS IN THE GAMEDEV INDUSTRY WITH PEOPLE CAN FLY.

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