Senior Combat Designer

2 Months ago • 5 Years + • Combat Design • $137,000 PA - $193,000 PA

Job Summary

Job Description

The Senior Combat Designer will lead the moment-to-moment design of combat systems for VR, ensuring innovative and engaging player and enemy actions. They will implement gameplay examples using UE5, collaborate with content and engineering teams for implementation, troubleshoot technical issues, and develop milestone goals. This role requires a deep understanding of systems design, Unreal Engine 5, and VR development, creating immersive, innovative, AAA combat experiences for VR. The Senior Combat Designer will work closely with the Creative Director and the production group to develop milestone goals and planning, identifying tasking, time estimates, and blockers to the team’s work. They must be able to execute and complete tasks in a timely fashion and keep up-to-date with the latest Unreal technology and VR development techniques.
Must have:
  • 5+ years of game design experience in a game studio.
  • Experience as a combat/enemy designer on a shipped title.
  • Experience in Unreal Engine development, including blueprint scripting.
  • Experience collaborating across disciplines for quality features.
  • Proven problem-solving experience for complex design issues.
Good to have:
  • Experience with VR.
  • In-depth knowledge of content development tools.
  • Experience developing AAA console and/or VR products.
  • Experience generating milestone goals and tasking.
Perks:
  • bonus
  • equity
  • benefits

Job Details

Armature is a proud part of the Reality Labs organization at Meta. We are seeking an experienced Combat Designer with proven experience in combat and enemy design. You will have a thorough understanding of systems design, Unreal Engine 5, blueprint scripting, technical problem solving and VR-specific gameplay and development. The candidate will work closely with other designers, engineers and artists to create immersive, innovative, AAA combat experiences for VR.
Senior Combat Designer - Armature Game Studio Responsibilities
  • Work directly with the Creative Director to lead the moment-to-moment design, pacing and flow for core combat systems - including the development of innovative VR player and enemy actions, systems for managing spawning and encounters, considerations for player skill level and fun factor.
  • Implement prototype gameplay examples using the UE5 editor, including blueprint scripting.
  • Work closely with content and engineering teams on final gameplay implementation to ensure the design goals are realized.
  • Troubleshoot and resolve technical issues related to gameplay and general design implementation.
  • Work with the production group to develop milestone goals and planning, identifying tasking, time estimates, and blockers to the team’s work.
  • Keep up-to-date with the latest Unreal technology and VR development techniques necessary to perform assigned tasks.
  • Cleanly execute and complete tasks in a timely fashion.
Minimum Qualifications
  • 5+ years of experience working as a Designer in a game studio.
  • Experience working as a combat and enemy designer on a large-scale shipped title.
  • Experience in Unreal Engine development, including blueprint scripting.
  • Experience collaborating across disciplines to implement polished, high quality features.
  • Proven problem-solving experience, adept at creating innovative solutions to complex design problems.
Preferred Qualifications
  • Experience with VR.
  • In-depth knowledge of content development tools.
  • Experience developing AAA console and/or VR products.
  • Experience generating milestone goals and tasking for their team.
For those who live in or expect to work from California if hired for this position, please click here for additional information.

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