Combat Designer

12 Minutes ago • 3 Years + • Combat Design

Job Summary

Job Description

Larian Studios is seeking a Combat Designer to join their team in Guildford. The role involves devising and owning tactical, engaging combat encounters, ensuring production alignment with other departments, and mastering internal tools. The designer will proactively track mechanics, flag issues, and advocate for player motivations to craft high-calibre games like Baldur's Gate 3 and Divinity: Original Sin 2.
Must have:
  • Devise and own tactical, engaging combat encounters
  • Follow up on asset requests with other departments
  • Learn and master internal tools, report bugs and UX issues
  • Track and stay current with combat mechanics and game rules
  • Proactively flag and follow up on combat experience issues
  • Understand and advocate for player motivations and expectations
  • Stay up to date with industry trends
  • 3 years experience in a design position with a solid understanding on how combat encounters work
  • Meaningful implementation experience using similar creation tools: Unreal Editor, Unity, etc.
  • At least one shipped title, from pre-production to a finished product
  • Proficiency in written communication and design documentation
  • Excellent verbal communication and cross-discipline collaboration
  • Proactive team player with great problem-solving skills
  • Proven ability to self-manage and meet deadlines
Good to have:
  • A passion for CRPG mechanics and fantasy worlds in general
  • Programming skills in C, C++, Lua or C#
  • An obsessive eye for detail
Perks:
  • An international team of over 500 employees spread across 7 studios
  • An open, collaborative environment where ideas are welcome and encouraged
  • A managerial team consisting of highly experienced game developers
  • Sharing hobbies and passions with like-minded colleagues
  • Inclusive environment with many activities organized by the studios or the employees
  • Commitment to making the best game possible for the fans, including listening to community feedback

Job Details

Responsibilities

  • Devise & take ownership of tactical, engaging combat encounters for our games, each with a novel, memorable challenge at its core
  • Follow up on asset requests with other departments (Art, Narrative, Scripting, etc) to ensure production is aligned
  • Learn & master our tools; report bugs & UX issues; be a vector for improvement
  • Be a beacon of knowledge for the game's combat encounters; proactively track, and stay current with, any change in mechanics & game rules
  • Proactively flag & follow up on any issue impacting the overall combat experience
  • Understand and become an advocate for the player's motivations & expectations
  • Keep up to date with Industry trends

Requirements

  • 3 years experience in a design position with a solid understanding on how combat encounters work; turn-based experience a plus
  • Meaningful implementation experience using similar creation tools: Unreal Editor, Unity, etc,
  • At least one shipped title, from pre-production to a finished product
  • Proficiency in written communication & a track record of effectively conveying design through clear documentation
  • Excellent verbal communication skills with experience guiding collaboration across diverse disciplines
  • Initiative-taking, proactive team player with great problem-solving skills and proven ability to self-manage & meet deadlines

Nice to haves

  • A passion for CRPG mechanics & fantasy worlds in general
  • Programming skills in C, C++, Lua or C#
  • An obsessive eye for detail

What we offer

  • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
  • An open, collaborative environment where ideas are welcome and encouraged
  • A managerial team consisting of highly experienced game developers at the top of their fields
  • Sharing hobbies and passions with like-minded colleagues
  • Inclusive environment with many activities organized by the studios or the employees
  • Commitment to making the best game possible for the fans, including listening to community feedback

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About The Company

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