Larian Studios is seeking a Combat Designer to join their team in Guildford. The role involves devising and owning tactical, engaging combat encounters, ensuring production alignment with other departments, and mastering internal tools. The designer will proactively track mechanics, flag issues, and advocate for player motivations to craft high-calibre games like Baldur's Gate 3 and Divinity: Original Sin 2.
Good To Have:
A passion for CRPG mechanics and fantasy worlds in general
Programming skills in C, C++, Lua or C#
An obsessive eye for detail
Must Have:
Devise and own tactical, engaging combat encounters
Follow up on asset requests with other departments
Learn and master internal tools, report bugs and UX issues
Track and stay current with combat mechanics and game rules
Proactively flag and follow up on combat experience issues
Understand and advocate for player motivations and expectations
Stay up to date with industry trends
3 years experience in a design position with a solid understanding on how combat encounters work
Meaningful implementation experience using similar creation tools: Unreal Editor, Unity, etc.
At least one shipped title, from pre-production to a finished product
Proficiency in written communication and design documentation
Excellent verbal communication and cross-discipline collaboration
Proactive team player with great problem-solving skills
Proven ability to self-manage and meet deadlines
Perks:
An international team of over 500 employees spread across 7 studios
An open, collaborative environment where ideas are welcome and encouraged
A managerial team consisting of highly experienced game developers
Sharing hobbies and passions with like-minded colleagues
Inclusive environment with many activities organized by the studios or the employees
Commitment to making the best game possible for the fans, including listening to community feedback
Add these skills to join the top 1% applicants for this job
communication
team-player
cpp
unreal
unity
game-texts
c#
lua
Responsibilities
Devise & take ownership of tactical, engaging combat encounters for our games, each with a novel, memorable challenge at its core
Follow up on asset requests with other departments (Art, Narrative, Scripting, etc) to ensure production is aligned
Learn & master our tools; report bugs & UX issues; be a vector for improvement
Be a beacon of knowledge for the game's combat encounters; proactively track, and stay current with, any change in mechanics & game rules
Proactively flag & follow up on any issue impacting the overall combat experience
Understand and become an advocate for the player's motivations & expectations
Keep up to date with Industry trends
Requirements
3 years experience in a design position with a solid understanding on how combat encounters work; turn-based experience a plus
Meaningful implementation experience using similar creation tools: Unreal Editor, Unity, etc,
At least one shipped title, from pre-production to a finished product
Proficiency in written communication & a track record of effectively conveying design through clear documentation
Excellent verbal communication skills with experience guiding collaboration across diverse disciplines
Initiative-taking, proactive team player with great problem-solving skills and proven ability to self-manage & meet deadlines
Nice to haves
A passion for CRPG mechanics & fantasy worlds in general
Programming skills in C, C++, Lua or C#
An obsessive eye for detail
What we offer
An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
An open, collaborative environment where ideas are welcome and encouraged
A managerial team consisting of highly experienced game developers at the top of their fields
Sharing hobbies and passions with like-minded colleagues
Inclusive environment with many activities organized by the studios or the employees
Commitment to making the best game possible for the fans, including listening to community feedback
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