The Mill is a global creative partner for agencies, production companies and brands, working across all media channels and platforms.
We are trusted specialists in visual effects, creative technologies, and content production. Our projects include the creation of digital products and virtual experiences, as well as world class visual effects and video production.
We are a vibrant network of talented artists, producers, directors, and creative technologists from multinational backgrounds. We nurture innovation, flexibility, and diverse ideas across our studios in London, New York, Los Angeles, Paris, Shanghai, Seoul and India. We are all united by one single ambition: To create extraordinary and memorable work that captivates and excites audiences.
We are The Mill. We create the extraordinary.
This role can be remote in France, UK or Poland, but we cannot accept any applications from outside of these regions
The Role
The Digital Cinematographer will be responsible for creating camera composition, staging, and blocking, and shot layouts for Game Cinematics and other full CG projects. They will collaborate closely with Directors, Clients, and other creatives to achieve and enhance their creative vision. Candidates must demonstrate the fundamentals of visual storytelling through movement, framing, and composition. This role involves hands-on work using traditional VFX workflows, Realtime DCCs, and Virtual Production, depending on the project's requirements. The Cinematographer will collaborate closely with the Mill’s Directors, Animators, Previz, and Layout artists but should also be capable of working independently.
This role directly reports to the Heads of CG at the Mill LA. Additionally, they will work closely with the Mill’s India office when handling large projects. The ideal candidate will have extensive knowledge of cameras, lenses, and cinematography both in practical applications and within CG contexts. They will assume the role of lead artist and/or supervisor based on the project's scale. Comfort with using a VFX Production Pipeline, providing constructive notes, and receiving internal and external feedback is crucial.
Experience with real-time engines is highly desirable, specifically in Unreal Engine, Unity, and Frostbite.
Details
Local Report: LA Head(s) of CG
Works With: Directors, Creative Directors, CG Supervisors, VFX Supervisors, CG HODs, CG Artists, Producers, and Coordinators
Responsibilities:
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TECHNICOLOR IS AN EQUAL OPPORTUNITY EMPLOYER
Technicolor complies and prohibits against discrimination on the basis of race, religion, creed, color, national origin, ancestry, medical condition (including genetic characteristics), mental and/or physical disability or handicap, marital status, sex, age, veteran status, citizenship status, sexual orientation, gender identity, political party preference, political belief, socioeconomic status, familial status, registered domestic partner status, military service, pregnancy, childbirth and related medical conditions and any other characteristic or activity protected by federal, state/provincial or local law.
Technicolor Creative Studios is a creative technology company driven by one purpose: The realization of ambitious and extraordinary ideas. We inspire creative companies across the world to produce their most iconic work. Our award-winning teams of artists and technologists partner with the creative community across film, television, animation, gaming, brand experience and advertising to bring the universal art of storytelling to audiences everywhere.
No idea is too ambitious for us to create to an incredibly high standard. Technicolor Creative Studios provides world class production expertise in Film, Episodic, Gaming, Advertising and Experiential Marketing. Our global network of studios includes The Mill, MPC, Mikros Animation and Technicolor Games.
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