Ascendion is a full-service digital engineering solutions company. We make and manage software platforms and products that power growth and deliver captivating experiences to consumers and employees. Our engineering, cloud, data, experience design, and talent solution capabilities accelerate transformation and impact for enterprise clients. Headquartered in New Jersey, our workforce of 6,000+ Ascenders delivers solutions from around the globe. Ascendion is built differently to engineer the next. Ascendion | Engineering to elevate life
We have a culture built on opportunity, inclusion, and a spirit of partnership. Come, change the world with us:
- Build the coolest tech for world’s leading brands
- Solve complex problems – and learn new skills
- Experience the power of transforming digital engineering for Fortune 500 clients
- Master your craft with leading training programs and hands-on experience
Experience a community of change makers!
Join a culture of high-performing innovators with endless ideas and a passion for tech. Our culture is the fabric of our company, and it is what makes us unique and diverse. The way we share ideas, learning, experiences, successes, and joy allows everyone to be their best at Ascendion.
About the Role:
Job Title: “Layout Artist (game)”
- Work with Cinematics Director and various departments of the Game Team.
- Pre-visualize Scenes in Maya and Unreal using concepts/script/storyboards.
- Motion Capture Session preparation and support.
- Technical Layout of real time scenes in Motion Builder, Maya and Unreal.
- Editing with audio using Premiere and Unreal. Final Camera polish
- Create and support seamless transitions between gameplay and cinematics.
- To foresee layout production needs and communicate tool requests effectively.
- To work with production on dependencies, estimates and scheduling.
- Effectively train and mentor new layout artists as needed.
Required Skills:
- Must have 3-5+ years of experience in video games.
- Art-related degree and/or comparable professional experience.
- In-depth understanding of cinematic language, including strong emotional storytelling through staging, composition and editing.
- Solid knowledge of camera lenses and traditional principles of cinematography
- Experience working with Motion Capture.
- Comprehensive understanding of the principles of animation.
- Ability to offer creative problem-solving ideas to cinematics related content.
- Ability to organize and manage time effectively to meet deadlines.
- Must have good working knowledge of Maya, Motion Builder and Premiere.
- Scripting skills in Maya and Motion Builder along with a passion for creating tools to assist workflow a plus.
- Unreal Engine or other game engine experience a plus.
Location: Vancouver, BC (hybrid)
Salary Range: The salary for this position is between $80,000 - $90,000 annually. Factors which may affect pay within this range may include geography/market, skills, education, experience, and other qualifications of the successful candidate.