Senior Material Artist

6 Months ago • 3-5 Years
3D Art

Job Description

Sperasoft seeks a Senior Material Artist to create high-quality materials and textures for AAA-quality game assets. Responsibilities include producing materials using Substance Designer, Substance Painter, and ZBrush; collaborating with the Lead and Art Director to ensure alignment with art direction; working with Level Artists for convenient material integration; maintaining material library integrity; setting up and ensuring proper engine material functionality; conducting independent research and implementing industry trends; and selecting appropriate software for the job. The ideal candidate possesses deep Substance Designer knowledge, PBR expertise, Maya proficiency, Megascans experience, strong communication and mentoring skills, a keen eye for detail, versatility in creating diverse material styles, a shipped title in the industry, real-time engine optimization knowledge, experience with complex semi-procedural shaders, and knowledge of material blending systems.
Good To Have:
  • Experience with complex semi-procedural shaders
  • Knowledge of material blending systems
Must Have:
  • Proficient in Substance Designer, Painter, ZBrush
  • PBR & Physically-based material knowledge
  • Maya or similar 3D software proficiency
  • Megascans experience
  • Shipped title in the industry
  • Material optimization for real-time engines
Perks:
  • Learning & development opportunities
  • Exceptional private medical insurance plan
  • Casual workplace environment
  • Friendly team and family-like environment

Add these skills to join the top 1% applicants for this job

maya
zbrush
substance-painter

Description

Sperasoft is hiring a Senior Material Artist for for creating high-quality materials and textures. If you are passionate about materials creation, creating visually stunning (AAA-quality) assets and capable of understanding and following technical requirements and pipelines, this is the perfect opportunity for you.

Responsibilities

  • Produce outstanding materials using Substance Designer, Substance Painter, ZBrush
  • Work with the Lead and Art Director to ensure that materials match Art Direction, style, setting and target quality
  • Work closely with Level Artists to make materials that will be convenient for them to use.
  • Maintain integrity and uniformity of material library.
  • Setup materials in the engine and ensure they work correct and blend properly.
  • Be independent, do research and implement the latest industry trends and techniques.
  • Picking the right software for the job without focusing on Substance Designer specifically.

Requirements

  • Deep & highly proficient knowledge of Substance Designer
  • Knowledge of PBR and physically based material standards
  • High proficiency with Maya or similar
  • Experience with Megascans
  • Strong communication and mentoring skills
  • Autonomy and independence
  • Good eye for appropriate stylization and detail
  • Able to produce materials in a wide variety of styles and themes
  • At least one shipped title within the industry
  • Knowledge of material optimization for real time engines
  • Experience in creating textures for complex semi-procedural shaders
  • Knowledge about material blending systems
  • English level: intermediate

Benefits

  • Learning & development opportunities 
  • Exceptional private medical insurance plan 
  • Casual workplace environment; new renovation and relaxation area 
  • Friendly team and a family-like environment

Role Information: EN

Studio: Sperasoft

Location: Asia, Armenia, Yerevan

Area of Work: Art Services

Service: Create

Employment Type: Full-time, Permanent

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