Senior Technical Animator

9 Minutes ago • All levels
Technical Art

Job Description

We are seeking a talented Senior Technical Animator to join our team and contribute to the development of an open-world MMORPG using Unreal Engine 5. The role involves creating and developing animation blueprints, setting up and testing animations in-engine, and maintaining the animation system. You will work in small teams, debug animation issues, and collaborate on project goals, reporting to the technical animation director. This position is not focused on character rigging.
Good To Have:
  • Background or experience as an animator.
  • Experience working on networked multiplayer games.
  • Experience with motion-matching systems.
Must Have:
  • Create and develop animation blueprints with emphasis on gameplay, performance, and quality.
  • Set up and test animations in the game engine.
  • Maintain, develop, and polish the animation system in feature areas.
  • Work in small teams with animators, designers, and software engineers.
  • Help debug animation-related issues.
  • Work with project managers to plan short- and long-term project goals.
  • Report to the technical animation director and be part of the animation team.
  • Experience with animation blueprints and other animation-related UE types.
  • Good at following directions and open to feedback.
  • Be detailed-oriented and organized.
  • Must play video games.
  • Work during European work hours (UTC, UTC+2).
Perks:
  • Remote or hybrid work from anywhere in the world with flexible hours.
  • 8-hour workday tailored to your personal routine.
  • Salary based on experience, with regular reviews to stay competitive.
  • Benefits include paid sick leave, vacations, and holidays.
  • Work in a transparent, friendly team with no micromanagement.
  • Your creativity is valued, and your ideas will be implemented.
  • Opportunity to work on a project with AAA ambition, supported by a strong team.

Add these skills to join the top 1% applicants for this job

rigging
game-texts
blueprints
multiplayer

We’re looking for a talented Senior Technical Animator to join our team and help develop an open-world MMORPG on UE5.

Responsibilities:

  • Create and develop animation blueprints, with emphasis on gameplay, performance and quality.
  • Set up animation in the game engine and test them in game.
  • Be responsible for the maintenance, development and polish of the animation system in your feature areas.
  • Work in small strike teams with animators, designers and software engineers to build game features according to the design and vision
  • Help debug animation-related issues.
  • Work with project managers to plan out short- and long-term project goals.
  • Report to the technical animation director, attend reviews and be a part of a growing animation team.
  • This is not a character rigging role.

Requirements

  • Experience with animation blueprints and other animation-related UE types.
  • Good at following directions, and open to feedback
  • Be detailed-oriented and organized
  • Must play video games.
  • Work during the European work hours (UTC, UTC+2)

Nice to have

  • Background or experience as animator
  • Experience working on networked multiplayer games
  • Experience with motion-matching systems

Working conditions

  • Remote or hybrid work from anywhere in the world, with flexible hours.
  • 8-hour workday tailored to your personal routine.
  • Salary based on experience, with regular reviews to stay competitive.
  • Benefits include paid sick leave, vacations, and holidays.
  • Work in a transparent, friendly team with no micromanagement.
  • Your creativity is valued, and your ideas will be implemented in our collaborative environment.
  • The opportunity to work on a project with AAA ambition, supported by a strong team with a track record on top industry titles.

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