Staff Backend Developer, Unity Ads

13 Minutes ago • All levels
Backend Development

Job Description

Join Unity Ads as a Staff Backend Developer to build real-time, high-scale, low-latency systems for Unity's global advertising platform. You'll work on distributed systems handling ad requests, impression tracking, and user data analytics, ensuring reliability, scalability, and security. This role involves optimizing performance, maintaining service availability, and modernizing legacy tech stacks to support new monetization features for game developers worldwide.
Good To Have:
  • Experience in ad tech, programmatic advertising, or real-time bidding systems
  • Background with infrastructure-as-code (e.g., Terraform)
  • Familiarity with networking, caching, or real-time data pipelines
Must Have:
  • Experience building backend services at scale
  • Proficiency in Golang, and relational databases (e.g., MySQL)
  • Familiarity with cloud infrastructure and observability tools (Kubernetes, Ray, etc.)
  • Understanding of API design, distributed systems, and system reliability
Perks:
  • Wide range of benefits designed to support employees' well-being and work-life balance.

Add these skills to join the top 1% applicants for this job

communication
data-analytics
unity
game-texts
mysql
user-experience-ux
networking
terraform
kubernetes

The opportunity

Unity is looking for a Staff Backend Developer to join our Unity Ads team, where we build the real-time systems that power Unity’s global advertising platform. This is a high-scale, low-latency environment — processing billions of requests daily to deliver fast, relevant ads to players around the world. Our backend infrastructure is designed for reliability and scalability, ensuring seamless ad delivery and optimal performance even under heavy traffic.

As part of the team, you will work on distributed systems that handle real-time ad requests, impression tracking, and user data analytics with strict requirements for uptime and security. You'll play a critical role in optimizing performance, maintaining service availability, and supporting the development of new monetization features for game developers worldwide. Security, data privacy, and a positive user experience are central to everything we build.

You’ll help modernize the legacy tech stack and the core services behind ad delivery, bidding, reporting, and analytics. This is a great opportunity for an engineer who’s excited to work on performance-critical systems, collaborate across teams, and grow in a fast-paced environment, all at a turning point in the company.

What you'll be doing

  • Design, build, and modernise backend services and APIs that support ad delivery
  • Work on scalable, high-availability systems used across Unity’s ads ecosystem
  • Collaborate with engineers, product managers, and data teams to deliver new features
  • Improve performance, observability, and cost-efficiency of current backend systems, modernising the legacy stack
  • Contribute to architectural decisions and technical direction of the platform

What we're looking for

  • Experience building backend services at scale
  • Proficiency in Golang, and relational databases (e.g., MySQL)
  • Familiarity with cloud infrastructure and observability tools (Kubernetes, Ray, etc.)
  • Understanding of API design, distributed systems, and system reliability
  • Strong collaboration and communication skills in a remote-first team environment

You might also have

  • Experience in ad tech, programmatic advertising, or real-time bidding systems
  • Background with infrastructure-as-code (e.g., Terraform)
  • Familiarity with networking, caching, or real-time data pipelines

Additional information

  • Relocation support is not available for this position.
  • Work visa/immigration sponsorship is not available for this position

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